63% of Gen Z Would Rather Play Video Games Than Watch a Movie

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The battle between the Video Game and Movie industry continues on, driven by Generation Z's preference for video games over movies. According to a 2024 report by the Entertainment Software Association (ESA), a staggering 63% of Gen Z individuals prefer playing video games to watching films (compared to a mere 14% of Boomers). This preference isn’t just indicative a shift in entertainment consumption but also broader changes in social interaction and technology engagement, with 71% of Gen Z also saying that video games are a great way to socialize and only 21% of Boomers agreeing with the same.

Unlike movies, which are more linear and passive forms of entertainment (if one can even sit still and watch for a couple of hours without getting on their phone), video games do a great job at providing an interactive medium where players are not just viewers but active participants. This level of engagement is something that seems to resonate strongly with Gen Z—a generation that grew up with digital technology and values interactivity as well as connectivity. Video games offer a unique environment where players control, or at the very least shape, the narrative and outcome, enhancing their appeal compared to traditional film watching and ensures that no playthrough is ever quite the same.

Video games have evolved far beyond solitary play and negative stereotypes of guys sitting alone in their basements drinking Mountain Dew and eating Doritos (something I myself may do at times; no shame!), and can now be considered important social experiences. Modern gaming is often a communal activity involving communication with friends and strangers alike in virtual environments. This social aspect of gaming is particularly appealing to Gen Z, who use these platforms as connections to spaces for social gatherings and interactions. According to the ESA's report, gaming helps foster a sense of community and connection, which is crucial in an era where digital interactions and settings are increasingly substituting physical ones, especially after the 2020 pandemic where the vast majority of the world was shuttered away, or at the very least drastically impacted in significant ways and remote work is much more common.

Research has also begun to shed light on the cognitive and educational benefits of gaming. Contrary to the stereotype of video games as mere pastimes, research suggests that they can enhance various skills including problem-solving, creativity, and teamwork, and even improve things like eye-hand coordination. For instance, strategy games have been linked to improved problem-solving skills and resource management, which are valuable skills both inside and outside gaming, and surgeons who played video games had significant benefits with 32% fewer errors and were 24% faster than their non-gaming counterparts.

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The preference for gaming over movies also has significant economic implications, with the video game industry being valued significantly over the movie industry globally (184 billion to 97.5 billion) in 2023. The video game industry has seen exponential growth and is becoming a major component of the entertainment sector. With advancements in technology like VR, AR, cloud gaming, subscription gaming models, and more, the industry will only continue to grow. Video games are not only outpacing movies in terms of daily engagement but are also becoming key drivers of technology adoption and development.

This shift from passive to interactive media consumption among Gen Z points toward a potential future where video games could dominate the entertainment industry even more than it already does. This would likely lead to more investments in game development (despite the current wave of layoffs), a surge in interactive media education programs, and a redefinition of storytelling where interactivity becomes a central component. The growing influence of gaming is also likely to challenge traditional media forms to innovate more aggressively to retain their relevance.

Ultimately, Gen Z's preference for video games over movies is a pretty strong indicator of changing times if nothing else. As this generation continues to influence market trends and become more prominent in the job market, the entertainment industry is expected to follow the money. This shift is not just about choosing gaming over watching but is reflective of broader changes in how upcoming generations perceive, interact with, and impact not only media but the economies of the world.

For a deeper dive into the data and trends shaping this shift, the ESA's comprehensive 2024 report offers detailed insights and can be accessed here.

Alec Blackwood

Alec is a freelance writer who covers a wide variety of video games and related topics, and no, his last name unfortunately does not come from Game of Thrones.

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