All Factions & Clans in Monster Train 2 Guide
Image Credits: Shiny Shoe, Monster Train 2
There are 10 clans (aka factions) in Monster Train 2, and knowing how each one works can help you pick the right team for your run. Some are from the first game, others are completely new, and each plays wildly different.
Here’s a quick breakdown of all 10 clans, what they do, and what makes them worth using.
Read More: Monster Train 2 Tier List | All Clans Ranked
List of New Clans in Monster Train 2
The Pyreborne
The most well-rounded new clan. Pyreborne uses Burning effects and Rally triggers to scale fast. They work great with both spells and units, and their Champion, Lord Fenix, can become unstoppable when buffed properly.
Good choice for beginners or anyone who wants a little of everything.
The Underlegion
This is the swarm faction. Underlegion floods your train with little mushroom dudes called Funguy. Most of them are weak at first, but you can snowball hard with Propagate and other unit-spawning cards.
Stack them on the top floor and just let the growth roll in.
The Lazarus League
A high-skill clan that uses potions, explosions, and a mechanic called Unstable, which causes enemies to explode when certain thresholds are hit. Great for clearing waves.
If you like stacking effects, making weird combos, and blowing things up, this is your clan.
The Luna Coven
Magic-heavy faction with a focus on Moon Phases and Conduit stacks. These buffs fuel spell power and can break the game if timed right. But they’re fragile, so pairing them with a tanky support clan is key.
Once you figure them out, they melt bosses.
The Banished
Not returning from the original game... because they’re brand new here. Banished is built around Valor, a stat that boosts your Champion and key units each time it's applied.
It’s easy to understand but has huge potential, especially once you unlock more upgrade paths for Fel.
List of Returning Clans from Monster Train 1
If you want to find out how to unlock the original clans, read our guide on that here.
Hellhorned
Big horns, big rage. Hellhorned is big on brute force and Rage stacks to increase attack power. Their playstyle hasn’t changed much, but they still hit hard and work well with buff-heavy support clans.
Awoken
Defense-focused and built around Thorns and healing. They’ve dropped a few spots in the meta, mostly because they take time to scale. But if you like slow and steady builds that punish enemies for hitting you, they still hold their ground.
Stygian Guard
The icy mages. Stygian uses spells and Frostbite damage to whittle down enemies before they reach the top floor. They’re not as flashy as Luna Coven, but they’re consistent and still good for spell-heavy runs.
Umbra
The morsel gang. Umbra makes you feed your own units to power them up. It was fun in the first game, and still has its niche here. The biggest problem is it takes a while to get rolling, and some of the newer clans just do more with less.
Melting Remnant
Live, die, repeat. This clan focuses on Burnout and Reforming dead units to bring them back stronger. Great for players who don’t mind losing troops every few turns.
When played right, it’s basically an army of angry ghosts and wax monsters.
What About Wurmkin?
The Wurmkin clan hasn’t shown up yet, but the devs have confirmed they’re planning to bring it back in a future update. Expect a return of Echoes and egg-based nonsense when they do.
Final Blurb & FAQ
Whether you’re into spells, swarms, bombs, or meat-shield tanks, Monster Train 2 has something for every playstyle. Just keep experimenting, and you’ll find the combo that clicks for your next win.
FAQ
Q: How many clans/factions are in Monster Train 2?
There are 10 playable clans right now.
Q: Which clans are new?
The Pyreborne, Underlegion, Lazarus League, Luna Coven, and Banished are all new in Monster Train 2.
Q: Are the Wurmkin in the game yet?
Not yet, but the devs said they’ll return in a future update.
Q: Which clan is best for beginners?
Pyreborne and Banished are easy to learn and still strong.
Q: Can I mix clans together?
Yes. Each run lets you pick a primary and allied clan for mix-and-match combos.

