Ashes of Creation Artisan Guide
Ashes of Creation gives players a real choice beyond combat, and the Artisan system answers that question directly. If you want to gather, craft, or support the world economy, this guide explains how Artisans actually work.
How the Artisan System Works in Ashes of Creation
Artisans handle gathering, processing, and crafting across the world. Raw materials are collected in the open world, refined at stations, and turned into finished items through crafting professions.
You gain Artisan experience by doing the activity itself. There are no shortcuts. Perform the task, earn experience, unlock skill points, and invest them into the Artisan skill tree tied to that profession.
The Three Artisan Paths Explained
Gathering Professions Overview
Gathering focuses on pulling raw resources directly from the world using tools.
Fishing
Herbalism
Hunting
Lumberjacking
Mining
Every player starts with basic gathering tools. Better tools improve speed and yield. Your race, class, or religion does not restrict gathering choices.
Processing Professions Breakdown
Processing turns raw materials into usable components at settlement workstations.
Alchemy
Animal Husbandry
Cooking
Farming
Lumber Milling
Metalworking
Stonemasonry
Tanning
Weaving
Processing does not use tools. You bring materials to the correct workstation found in nodes, towns, or freeholds.
Crafting Professions Explained
Crafting turns processed materials into finished items used by players.
Arcane Engineering
Armor Smithing
Carpentry
Jeweler
Leatherworking
Scribe
Tailoring
Weapon Smithing
Crafters depend heavily on gatherers and processors. The system is designed around player cooperation.
Artisan Certifications and Progression Limits
As you level professions, you earn certifications that improve effectiveness.
Early certifications allow flexibility. Higher tier certifications limit how many professions you can hold at once. This pushes specialization over time.
You can demote a certification to free up a slot. This is a normal part of progression and not a penalty.
Tools, Gear, and Workstations
Gathering professions require equipped tools.
Fishing uses fishing poles
Herbalism uses sickles
Hunting uses bows and traps
Lumberjacking uses axes
Mining uses mattocks and pickaxes
Processing and crafting rely on workstations instead of tools. Gear and tools improve efficiency, yield, and quality. As skill increases, tools also last longer.
Why Artisans Matter Long Term
Ashes of Creation is built around player driven economies. Nodes grow through player effort. Guilds rely on dedicated artisans. A strong economy needs people willing to specialize.
Combat wins fights. Artisans build the world.
Final Blurb
If you want long term impact in Ashes of Creation, Artisan progression matters. Pick a path, commit to it, and expect to specialize over time. The system rewards patience and planning, not rushing.
FAQ
Can you level multiple Artisan professions
Yes early on, but higher certifications force specialization.
Do Artisan choices affect combat power
Indirectly. Crafted gear and consumables matter, but Artisan levels do not replace combat progression.
Are Artisan tools permanent
No. Tools wear down and eventually need replacement.
Do you need a guild to be an Artisan
No, but guilds make trading and progression much smoother.

