Blue Prince: Electro-Magnet Guide
Image Credits: Dogubomb, Blue Prince
The Electro-Magnet is a handy little contraption that combines two items: the Compass and the Battery Pack. It's like someone finally got tired of walking across the room to grab a coin and said, "What if we didn't?"
Read More: Blue Prince All Items
What the Electro-Magnet Does
Here’s what this crafted tool actually does for you:
Increases chance of drafting Mechanical Rooms
Automatically picks up Coins and Keys the second you enter a room
Works as long as you’re holding it (or have it stored in the Coat Check for easy reuse)
It’s a great quality-of-life boost. You walk into a room—bam, shiny things fly toward you. Less clicking, more progress.
How to Get It
To make the Electro-Magnet, you'll need:
Compass – Often found in dead-end rooms like Closets or Storage
Battery Pack – Rare, but can show up in the Workshop, Trading Post, or Patio
Workshop Room – Needed to combine both items into this single device
Drafting the Workshop early gives you more chances to build helpful tools like this.
Why It Matters
Mechanical Rooms tend to offer access to things like power control, security, and late-game puzzles. If you’re planning to go deep into the estate or work on advanced floorplans, this makes it easier to get the rooms you need. And not having to pick up coins manually? That’s just self-care.
Final Blurb
The Electro-Magnet is one part strategy and one part laziness… And honestly, that’s a beautiful combo. Build it early, hold it tight, and let the house hand you your loot.

