Blue Prince: Electro-Magnet Guide

Image Credits: Dogubomb, Blue Prince

The Electro-Magnet is a handy little contraption that combines two items: the Compass and the Battery Pack. It's like someone finally got tired of walking across the room to grab a coin and said, "What if we didn't?"

Read More: Blue Prince All Items

What the Electro-Magnet Does

Here’s what this crafted tool actually does for you:

  • Increases chance of drafting Mechanical Rooms

  • Automatically picks up Coins and Keys the second you enter a room

  • Works as long as you’re holding it (or have it stored in the Coat Check for easy reuse)

It’s a great quality-of-life boost. You walk into a room—bam, shiny things fly toward you. Less clicking, more progress.

How to Get It

To make the Electro-Magnet, you'll need:

  • Compass – Often found in dead-end rooms like Closets or Storage

  • Battery Pack – Rare, but can show up in the Workshop, Trading Post, or Patio

  • Workshop Room – Needed to combine both items into this single device

Drafting the Workshop early gives you more chances to build helpful tools like this.

Why It Matters

Mechanical Rooms tend to offer access to things like power control, security, and late-game puzzles. If you’re planning to go deep into the estate or work on advanced floorplans, this makes it easier to get the rooms you need. And not having to pick up coins manually? That’s just self-care.

Final Blurb

The Electro-Magnet is one part strategy and one part laziness… And honestly, that’s a beautiful combo. Build it early, hold it tight, and let the house hand you your loot.


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Blue Prince: Nursery Room Guide

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Blue Prince: Foyer Room Guide