Borderlands 4 All Weapon Manufacturers Guide
Borderlands 4 packs billions of guns. You get new manufacturers, alt firing modes, attachments, and a licensed-parts system that mixes traits across brands. This guide explains every core system so you can build better loadouts fast.
Weapon Types
Borderlands 4 has seven weapon types. Each uses its own ammo pool. Grenades and heavy ordnance sit in the Ordnance slot with cooldowns.
| Weapon Type | Manufacturers (WIP) |
|---|---|
| Pistols | Daedalus, Jakobs, Order, Tediore, Torgue |
| SMGs | Daedalus, Maliwan, Tediore, Ripper, Vladof |
| Assault Rifles | Daedalus, Jakobs, Order, Ripper, Tediore, Torgue, Vladof |
| Shotguns | Daedalus, Jakobs, Maliwan, Tediore, Torgue |
| Snipers | Maliwan, Jakobs, Order, Ripper, Vladof |
Tip, carry at least two types so you can swap pools when one runs dry.
Alternative Firing Modes
Most guns have an ALT-fire. These add underbarrels, rockets, drones, traps, or element swaps.
Underbarrels still use their weapon bonuses. A shotgun underbarrel scales with shotgun perks.
Weapon Manufacturers
Eight main manufacturers return or debut. Three more appear as parts only through licensing.
Daedalus
Easy to use, fast to reload, and flexible. Many weapons swap ammo pools on ALT-fire.
Example, a Daedalus AR can swap to shotgun shells for extra projectiles and second ammo pool.
Jakobs
Black-powder classics. High base damage and crit ricochets for chain kills.
ALT-fire options add hand-cranks, rockets, or underbarrel shotguns on some models.
Maliwan
Elemental specialists. Burn, freeze, and shock with strong DoTs.
Charge-to-fire from BL3 is gone, so handling is faster here.
Order
Military precision with charged bursts and control tools. ALT-fires include gravity wells, tethers, drones, and micro rockets.
Ripper
Spin-up to full-auto. Once spooled, they melt targets. Some variants add rockets, gas, or seeker missiles.
Tediore
Throw to reload. The tossed gun explodes, then a fresh copy digistructs into your hands.
Reload modules add legs, homing, shooting, MIRVs, and combos.
Torgue
Explosives first. Swap between impact and sticky gyrojets. Stickies stack bonus damage before detonation.
Vladof
Huge mags and high fire rate. Underbarrels range from shotguns and tasers to flamethrowers and bipods.
Licensed-Parts System
Licensed parts let brands share traits through specific components. Barrels, mags, or accessories can inject another maker’s gimmick into your gun.
Parts unlock as you level. Higher rarity means more slots for licensed traits.
Licensed Parts Key Takeaways
- Licensed parts add manufacturer traits to other brands.
- Parts unlock with level milestones.
- Higher rarity = more licensed parts per gun.
- Legendaries include curated unique behaviors.
- Atlas, COV, and Hyperion appear as parts only.
- Enhancements can boost weapons with specific licensed parts.
Licensed Parts by Rarity
| Rarity | Max Licensed Parts | Notes |
|---|---|---|
| Common | 1 | Single cross-brand trait |
| Uncommon | 2 | Early hybrid combos |
| Rare | 3 | Multiple synergies possible |
| Epic | 4 | Max hybrid depth |
| Legendary | 3 + 1 Unique | Curated unique legendary behavior |
Licensed Parts Overview
| Manufacturer | Part | Behavior |
|---|---|---|
| Atlas | — | Homing projectiles |
| COV | Mag | Unlimited mag, heats and breaks on overuse |
| Hyperion | — | Front-facing shield |
| Jakobs | Accessory | Crits ricochet to nearby enemies |
| Jakobs | Loader Mag | Fires multiple projectiles at once |
| Maliwan | Underbarrel | Swap between Corrosive and Incendiary |
| Daedalus | Underbarrel / Multi-Loader | Secondary fire consumes another ammo type |
| Ripper | Mag | Charge before full-auto firing |
| Tediore | Accessory | Thrown gun legs, homing, or MIRV variants |
| Torgue | Sticky Mag | Stickies explode on reload or mode swap, stacking damage |
| Torgue | Impact Mag | Gyrojets explode on impact |
Legendary Parts
Legendary parts are tied to specific guns. Each adds a unique behavior on top of the curated pool.
| Weapon | Type | Part | Unique Behavior |
|---|---|---|---|
| Lucian’s Flank | Assault Rifle | Trample | Crits refill up to 2 ammo to the magazine |
| Whiskey Foxtrot | Assault Rifle | Overdrive | Swap to a secondary mag for full-auto fire |
| T.K.’s Wave | Shotgun | Heirloom | Shoots a horizontal wave of projectiles |
| Hellwalker | Shotgun | Soothslayer | High-power double-barrel performance |
| Complex Root | Sniper | Sierpinki | Spawns diverging projectiles along the path |
| Roach | Pistol | Flesh Eaters | Eggs hatch flying roaches on flesh hits |
| Queen’s Rest | Pistol | Royal Armoury | Hits can spawn homing sticky projectiles |
| Linebacker | Shotgun | Full Coverage | Bounces increase damage and radius per bounce |
Final Blurb
Borderlands 4 guns go deep. Learn the weapon types, use ALT-fire smart, and hunt for licensed parts that unlock hybrid builds. Master the systems above and your loadouts will carry every fight.
FAQ
What are the main weapon types?
Pistols, SMGs, assault rifles, shotguns, and snipers. Grenades and heavy ordnance sit in the Ordnance slot with cooldowns.
Do old brands get new ALT-fires?
Yes. Returning manufacturers that lacked ALT-fire now have them.
How do licensed parts work?
Specific parts add another brand’s trait to your gun. Higher rarity allows more licensed parts.
Do legendaries have unique parts?
Yes. Each legendary includes a curated unique behavior on top of its pool.

