CARIMARA Beneath the Forlorn Limbs Achievements & Trophy Guide

CARIMARA: Beneath the Forlorn Limbs Achievements & Trophy Guide

CARIMARA: Beneath the Forlorn Limbs is a surreal indie game where you wander through twisted environments collecting cards, fainting far too often, and uncovering strange secrets. Its achievements are a mix of simple milestones and hidden oddities that reward exploration and fast runs. This guide lists every achievement, how to unlock them, and any special notes for the trickier ones.

All Achievements in CARIMARA: Beneath the Forlorn Limbs

There are 16 total achievements in CARIMARA: Beneath the Forlorn Limbs. Some unlock automatically during gameplay, while others require special conditions or odd triggers.

10 CARDS

Unlock 10 cards. This happens naturally as you progress through the story.

PASSING OUT

You fainted. Triggered the first time your character loses consciousness.

THE DORMOUSE

Earned after meeting the Dormouse. Story-related, can’t be missed.

THE SHED

Unlocked after discovering The Shed area.

THE KEY

Obtained when you find the mysterious key tied to the main quest.

“They were good friends”

Unlocked after completing the related story section.

ALL CARDS

Collect every card in the game. You’ll need to revisit earlier areas once you have access to hidden rooms.

PASSING OUT A LOT

Faint multiple times throughout your playthrough. It’s hard not to if you explore freely.

IN THE SHADOW OF THE MOON

Unlocked by triggering the moonlit sequence near the forest edge.

THE PERCHED LETTER

Find and interact with the letter on the tree perch.

THE STRANGE SYMBOL

Unlocked after examining the odd wall symbol in the basement.

FACIAL PROFILING

Triggered when you study the facial carving found in the final section.

THE SECRET DOOR

Unlocked after finding and opening the hidden doorway beneath the shed.

OOPS...

Usually triggered when something goes wrong or you fall through a puzzle section.

FALLING THROUGH THE MAP

Unlocked if you glitch through the terrain. Not intentional, but clearly acknowledged by the devs.

NO TIME TO LOSE

Reach the end in under 4 minutes. This requires a direct sprint through the critical path.

Speed Tips for “No Time to Lose”

Skip all optional exploration, ignore side cards, and memorize the shortest route. You’ll need to avoid fainting, since it wastes time. Keep moving, and you’ll finish within the limit easily once you know the layout.

Glitched Achievements

“FALLING THROUGH THE MAP” might not always trigger, depending on version. If it doesn’t unlock, reload an older save and try clipping through the same area again.

Final Blurb

CARIMARA’s achievements are mostly simple, but they reward curiosity and experimentation. You’ll likely unlock everything in one or two playthroughs, though the speedrun and bug-related ones add a weird charm to it. The game’s haunting design and surreal writing make completion oddly satisfying.

FAQ

How many achievements are missable?

None are truly missable, though “No Time to Lose” is easier to get on a fresh run.

Does falling through the map break your save?

Usually not. Reloading should return you to the last checkpoint safely.

Can you unlock all cards before finishing the story?

No. Some are locked behind late-game areas only accessible after key events.


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