Escape From Duckov How Many Maps | How Many Areas
Escape From Duckov starts small, but the full release actually has multiple explorable maps beyond the bunker and warehouse. Some open through progression, while others need tickets or teleporters to reach.
Total Number of Maps
The full version currently features five main maps/levels. That count includes Ground Zero, the Warehouse, and three additional zones accessible through ferries or teleporters. These regions expand as you progress through quests and base upgrades.
All Known Maps and Areas in Escape From Duckov
Ground Zero
The first playable area and the game’s starting zone. It connects to the bunker and features early scav encounters, light loot, and basic quests.
Warehouse
Unlocked soon after leaving the bunker. This map contains crafting stations, the first major beacon, and links to the farmland route. It also introduces tougher scav enemies and new loot tiers.
Farm Town
Reached after blowing open the rock near the warehouse beacon using two dynamite. This area includes open fields, scattered scav camps, and the next beacon objective. It’s also where the Farm Dock ticket comes into play for the ferry transition.
Farm Dock
Unlocked with a ferry ticket purchased from the shop. Go down the ladder in your base to access the ferry and travel here. The Farm Dock serves as a major transfer point between zones, with access to new quests and materials.
Fifth Map (Late-Game Zone)
The final zone unlocks through the teleporter you get later in the story. It’s hinted to involve off-world or high-tech environments connected to the “tech guy” quests. This area hasn’t been fully revealed as far as we can tell but appears in the store listing and community data.
How To Unlock New Maps
Complete beacon objectives in the first two zones
Purchase a Farm Dock ticket from the base shop
Progress main quests tied to the tech group to activate teleport access
Interact with the ferry ladder to travel between regions
Explore fully to uncover transitions hidden behind destructible areas
Exploration Time
A full run across all five maps takes roughly 50 hours according to the official store page. That includes exploring, questing, and unlocking all transitions.
Final Blurb
Escape From Duckov features five explorable maps, with each one unlocking new quests and transitions as you progress. Start in Ground Zero, clear the Warehouse and Farm Town, then use the ferry and teleporter to reach the final zones. The game’s world expands more than it first appears, rewarding you for digging through every corner of its hidden paths.
FAQ
How many maps are confirmed in Escape From Duckov?
Five total, including Ground Zero and the Warehouse.
How do I reach Farm Town?
Blow up the rock near the warehouse beacon using two dynamite, then move through the new transition zone.
Where do I find the ferry?
Buy a ferry ticket from the base shop and go down the ladder in your base to board it.
How do teleporters work?
They unlock later through the tech questline, letting you move between higher-tier maps instantly.
How long does it take to explore all maps?
Around 50 hours for a full playthrough according to the store listing.
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