Hollow Knight Silksong Last Judge Boss Fight Guide
The Last Judge in Hollow Knight Silksong is one of the toughest bosses you’ll face in Pharloom. Found in the Blasted Steps, this giant bell-wielding foe puts your movement, patience, and endurance to the test. If you’re struggling to stay alive in this fight, this guide will walk you through its attacks, phases, and the best ways to beat it.
How to Reach the Last Judge
Start from the Bell Beast bench and head right. Use platforms and bells to gain height, ignoring enemies when possible. Dash over gaps and climb until you reach the top right side of the Blasted Steps. Past the final stretch you’ll enter the Grand Gate. The Last Judge waits here to block entry to the Citadel.
Boss Fight Strategy
Phase One
The Last Judge begins slow. Watch for these attacks:
Jump Slam – leaps and slams its bell downward. Dash away, then punish.
Bell Throw – hurls the bell then yanks it back. Never stand in line with the chain.
Chain Spin – spins the bell in a wide circle. Back off and wait it out.
Keep your hits short. Dash in, strike once or twice, then retreat. Patience matters more than speed here.
Phase Two
At half health the bell bursts into flame. Attacks now cause fire damage and larger areas of effect.
Flaming Slam – shockwave spreads across the ground. Jump it cleanly.
Flaming Bell – bell explodes on impact before retracting. Stay far away.
Flaming Spin – arcs of fire shoot outward. Dash through gaps.
Flame Dash – charges across the arena, leaving fire pillars. Glide or dash between.
Openings are smaller now. Punish after Flaming Spin or a mistimed charge. Use ranged tools when possible.
Final Move
Once defeated, the Judge triggers a self-destruct. Smoke fills the area, dealing heavy damage if you’re close. Dash away fast to survive.
Last Judge Special Moves
| Attack | Effect | Counter |
|---|---|---|
| Jump Slam | Bell crashes straight down on Hornet | Dash aside, strike after |
| Bell Throw | Bell tossed forward, then pulled back on chain | Avoid chain line |
| Chain Spin | Spins bell in a wide circle | Stay out, punish after |
| Flaming Slam | Shockwave spreads with fire impact | Jump over cleanly |
| Flaming Bell | Bell explodes on impact before retracting | Keep distance |
| Flaming Spin | Arcs of fire shoot outward | Dash through safe spots |
| Flame Dash | Rush across arena, fire pillars erupt | Glide or dash between |
| Self-Destruct | Final explosion of smoke and fire | Run to arena edge |
Final Blurb
The Last Judge pushes both patience and precision. The first phase tests timing, while the second turns the arena into a firestorm. Use defensive tools, wait for safe openings, and always retreat before greed takes your masks. Defeating it opens the Citadel and marks the end of Act 1.
Click here to see the list of all bosses and their guides.
FAQ
Where is the Last Judge in Hollow Knight Silksong?
The Last Judge is found in the Blasted Steps, guarding the Grand Gate that leads into the Citadel.
What is the closest bench to the Last Judge?
The Bell Beast station at the base of the Blasted Steps is the closest bench to the arena.
When is the best time to attack the Last Judge?
The safest windows are after the Jump Slam in phase one and the Flaming Spin in phase two.
Does the Last Judge drop rewards?
Defeating the Last Judge clears the path into the Citadel. No direct tool drops, but the story progresses.

