Jump Space Keep Weapons | Storage Explained

Jump Space Keep Weapons | Storage Explained
Jump Space

Jump Space players often ask if it’s possible to keep weapons after finishing a mission. The game clears most gear when you return to the Hangar, which can feel harsh if you don’t understand how storage works.

Can you keep weapons in Jump Space

You cannot permanently keep weapons between missions. The only gear that carries over is what you place in your quickslots before extraction. Everything else on the ship, from shelves to spare guns, disappears once you return to the Hangar.

Why weapons reset every run

The game is designed as a roguelite, where loot is temporary and progression is permanent only through ships, credits, and materia ingots. By clearing weapons each run, the game forces players to adapt to what they find, keeping missions fresh and balanced.

Community suggestions for weapon storage

Players have suggested multiple systems that could change weapon storage:

  • A weapon locker in the Hangar for saved finds.

  • Blueprints that unlock when analyzing or disassembling a weapon.

  • Limited slots to store rare weapons.

These ideas are not in the game now, but they remain popular discussion points in the community and the developers are taking note, at a minimum.

Tips to manage weapons

  • Equip rare or powerful weapons in quickslots to carry them over.

  • Salvage extra weapons instead of leaving them behind.

  • Focus progression on ship upgrades, since those are permanent.

  • Don’t stress about losing weapons, since new ones drop often.

Final Blurb

Weapons in Jump Space cannot be permanently stored between missions. Only quickslot gear carries over, while everything else is reset to keep the roguelite loop intact. Manage your loadout wisely, salvage extras, and invest in ship upgrades to build real long-term power.

FAQ

Can you keep weapons in Jump Space?

Only quickslot weapons carry over between missions.

Why do weapons vanish after a run?

They are cleared and broken down into resources as part of the roguelite system.

Will weapon storage be added later?

Not confirmed, though locker and blueprint systems have been suggested by players.

What’s the best way to keep a weapon?

Always equip it in a quickslot before finishing the mission.


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