Mewgenics Crater Maker Boss Guide
Crater Maker in Mewgenics is a 280 HP boss fought in The Crater, and her entire fight revolves around controlling her attack cycle. Every time you damage her, she shifts to the next primed attack in a fixed order. If you hit her carelessly, you will rotate into the worst possible move at the worst possible time. The key to this fight is managing how often you damage her and where your cats are standing.
She hits hard, takes up a 3x3 space, and has Trample, so sloppy positioning will get a cat flattened fast.
Crater Maker Stats And Core Traits
Crater Maker has 280 HP with 9 Strength, 2 Speed, and 5 Luck. She occupies a 3x3 area on the grid, which makes spacing tight from the start.
She has Trample, meaning movement based attacks can crush units in her path. She also shoots from her sides when damaged, so attacking her from the wrong angle can trigger extra punishment.
Every round follows a rhythm. On her first turn she moves toward your cats and primes an attack. On her second turn she performs that primed attack.
How Her Attack Cycle Actually Works
Crater Maker has 4 primed attacks, and they always rotate in the same order. Each time she takes damage, the next attack in the sequence becomes her primed move.
The order is:
Crater Howl
Consume
Pukewave
Rampage
Damage Over Time effects like Burn or Poison do not advance the cycle. Only direct damage rotates her next primed attack.
If she is stunned before her primed turn, she will not perform the attack and the cycle resets. If she is stunned during her primed turn, she skips the attack entirely.
Managing how many times you damage her per turn is critical. Even non controllable familiars can accidentally rotate the pattern.
Breakdown Of Each Attack
Crater Howl hits every other unit on the board and inflicts Stun or Immobile. This can completely stall your setup if you are not ready.
Consume targets one tile directly in front of her mouth. Anything standing there when it resolves gets eaten. Cats that get eaten are instantly killed, so this is the most dangerous single tile in the fight.
Pukewave hits in a 2 by 2 diagonal pattern and converts tiles into creep. That limits safe movement and slowly chokes your options.
Rampage makes her charge forward and then back to her original location, trampling anything in her path. After finishing, she faces the opposite direction from where she started.
In addition to these, she can attack the three tiles in front of her during movement phases and fires from her sides when damaged.
Positioning Rules You Cannot Ignore
Standing on her sides is risky because she shoots from those angles when damaged. Attacking from behind is usually safer for melee units.
You should constantly reposition after she moves. Because she takes up 3x3 tiles, small mistakes quickly turn into blocked paths.
When possible, rotate her into priming Consume while no cat is in front of her mouth. If done right, she wastes the attack.
Also pay attention to how many times you hit her in one round. Over damaging her without planning can rotate into Rampage or Crater Howl when your team is not ready.
Advanced Control Of The Cycle
The fight becomes much easier once you treat it like a puzzle instead of a damage race. Count every hit.
If you want a specific attack next round, adjust how many times you damage her this turn. Avoid random chip damage from familiars if it disrupts your plan.
Because Damage Over Time does not rotate her cycle, Burn and Poison are useful for steady pressure without changing the attack order.
If she gets stunned on her second turn, she skips the primed attack and the cycle resets, which can buy breathing room.
Final Blurb
Crater Maker is not a stat check, she is a pattern control boss. She punishes reckless damage and sloppy positioning more than low numbers. Once you understand her fixed attack order and how damage rotates it, the fight becomes controlled and predictable.
Count your hits, avoid her sides, never stand in front of her mouth during Consume, and treat Rampage like a moving wall. Do that and The Crater becomes a lot less scary.
FAQ
How much HP does Crater Maker have in Mewgenics
Crater Maker has 280 HP with 9 Strength, 2 Speed, and 5 Luck.
How does Crater Maker attack cycle work
She rotates through 4 primed attacks in a fixed order, and each time you deal direct damage to her, she advances to the next attack in the sequence.
Does Burn or Poison change her attack pattern
No. Damage Over Time effects do not rotate her primed attack cycle.
What happens if Crater Maker is stunned
If she is stunned before or during her primed turn, she does not perform the primed attack and the cycle resets.

