Mewgenics Rabies Guide: How It Works and Scales
Rabies in Mewgenics turns your attack into a melee attack and permanently shifts your stats after every combat. At the end of each fight, you lose 1 Intelligence and gain 1 Strength. When Intelligence reaches 0, the cat becomes AI controlled and gains Madness. It is a scaling mutation with a built in timer.
The longer you keep it, the stronger and less stable the cat becomes.
Core Effects Of Rabies
Rabies does 3 major things.
Your attack becomes a melee attack
After each combat, lose 1 Intelligence
After each combat, gain 1 Strength
This happens automatically at the end of every fight. The stat shift is permanent for the run.
It does not stop on its own. The mutation keeps pushing the cat toward 0 Intelligence.
What Happens At 0 Intelligence
When Intelligence drops to 0, the cat becomes AI controlled. You lose direct control over their actions.
They also gain Madness. This means their behavior becomes unstable and you no longer choose their abilities or targets.
At this point, the cat is effectively no longer under your command.
How Rabies Changes Playstyle
Rabies forces melee play because your attack is converted into melee. If the cat originally relied on ranged or spell based attacks, that changes immediately.
As Strength climbs, damage increases steadily. Early on, the trade can feel strong, especially on physical builds.
The problem is long term control. Each fight brings you closer to losing manual control entirely.
When Rabies Is Strong
Rabies works best on:
Cats that already favor melee
Low Intelligence builds
Short run burst strategies
Disposable or chaos focused setups
If you plan to win quickly or do not rely on precise control, the Strength scaling can be powerful.
When Rabies Becomes A Liability
If the cat needs Intelligence for scaling, synergy, or spell damage, Rabies will cripple them over time.
It is also risky in long runs where multiple fights stack the stat shift. Eventually, you will hit 0 Intelligence and lose control.
If that cat is your main carry, the run can collapse fast.
Final Blurb
Rabies in Mewgenics is a slow burn mutation that trades Intelligence for Strength after every fight. Your attack becomes melee, and once Intelligence hits 0, the cat becomes AI controlled and gains Madness.
It starts as a damage boost and ends as a control loss. If you plan around the timer, it can be strong. If you ignore it, it will eventually take the wheel from you.
FAQ
What does Rabies do in Mewgenics
Rabies converts your attack into melee and causes you to lose 1 Intelligence and gain 1 Strength after each combat.
What happens when Intelligence reaches 0 with Rabies
The cat becomes AI controlled and gains Madness.
Is Rabies permanent
Yes. The stat changes happen after every fight and do not reverse during the run.
Is Rabies good for ranged builds
No. Rabies converts your attack into melee, which can disrupt ranged focused builds.

