Review: Zort

Image Credit: Londer Software, Zort

If chaos and hilarity had a lovechild, it would be called Zort. This Early Access gem is an absurd comedy with offbeat horror and quirky mechanics that make no sense—but somehow work…

What’s It About?
Imagine being thrown into a trippy fever dream where you escape murderous malls, defeat shadow monsters with music, and occasionally sit on your buddy’s face (because why not?). That’s Zort. The plot? Barely there. The gameplay? Absolute madness. And that’s what kinda makes it so great.

The Good:

  • Co-op Gold: This is the perfect game to play with friends. The chaos of trying to figure out what’s going on while being chased by giant mascots is pure comedy.

  • Creative Mechanics: From twerking to playing a flute, the game is packed with bizarre, unexpected interactions.

  • Affordable Fun: At just $3-$4 on Steam you’ll get at least a solid few hours of laughs and memorable moments.

  • Unexpected Quality: Despite being low-budget, the music and level design are surprisingly polished.

The Bad:

  • Short and Sweet: With only two episodes released, the game’s content is limited. It’s more of a one-night experience for now.

  • Bugs and Jank: While some bugs add to the hilarity, others can be frustrating (like softlocks when items glitch).

  • Zero Handholding*: The lack of guidance might annoy some people (*but for some it could add to the fun, so not necessarily a bad thing)

Final Thoughts
Zort is… an experience. It’s messy, chaotic, and absurdly fun. Whether you’re running from mimics, laughing at the ridiculous dialogue, or simply “Zorting” with the boys, it’s a game that delivers pure entertainment for its price. Grab a few friends, go in blind, and let the madness unfold.

Is Zort a masterpiece? No. Is it worth your money? Absolutely.

Our Rating: 8/10


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Andrew Bame

Andrew has spent over five years writing about video games and is the primary contributor/editor for GamerBlurb. With a background in creative writing and past experience in the industry, he’s mastered the art of turning hours of gaming into something that sounds like work. When he’s not writing he’s either getting distracted by various sidequests or occasionally pretending he’s good at League of Legends (#iron).

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