RimWorld Odyssey Camp Guide
Written by Andrew Hammel
In RimWorld Odyssey, a "camp" often refers to a temporary landing site where your gravship crew can gather resources, loot structures, or refuel before launching again. Camps are not meant to be full colonies. They’re short stops that let you reset, repair, and move on without wasting time or risking long-term damage.
Here’s how to set up and use a camp the right way.
What a Camp Is (And Isn’t)
A camp is a quick-use landing zone, not a permanent base.
You can use camps to:
Loot ancient stockpiles or ruins
Mine steel or components
Refuel your ship with biofuel
Rest and heal colonists
Set up quick power and hydroponics if food is low
You should not use camps to:
Build large housing blocks
Store long-term supplies
Set up full research chains
Train pawns for long stretches
The goal is to get in, get value, and take off.
What to Build at a Camp
Only build what you actually need for the task at hand. This usually includes:
Solar panel or chemfuel generator
Battery
Cook stove (electric preferred)
Butcher table, if you expect animal corpses
One or two sleeping spots if healing is needed
Campfire or torch if short on power
Shelves or outfit stands to manage loot and armor
Skip things like research benches or complex defenses unless you’re planning to stay for several days.
How Long to Stay
Stay until:
You’ve looted the site
You’ve refueled your tank
Your colonists are healed
You’ve cleaned up a specific threat
Leave if:
You’re running low on power
A quest triggers or mechanoid threat spawns
You’ve mined everything worth taking
Launch early if the map becomes unstable or too risky.
Using Camps with Ancient Stockpiles
Ancient stockpiles are a perfect use case for camps. After clearing a stockpile:
Select the Leave button on the map’s entrance
Choose the items you want hauled up
Colonists will auto-carry them to the surface
Make sure your camp is close to the entrance so hauling is fast. You don’t need to be drafted or micromanage the hauling.
Tips for Efficient Camps
Bring a biofuel refinery on your ship so you can craft fuel from harvested crops or bodies
Use Do Until bills with limited ranges so you don’t overuse materials
Auto-smelt junk items using a restricted range and a stockpile setup
Use molotovs on garbage if you need to clear inventory fast and don’t want to build a smelter
Don’t forget to grab steel and components before you leave
Leave low-priority junk behind. Space matters on your gravship
Final Blurb
In RimWorld Odyssey, every map is a resource. Camps let you turn short stops into real gains without turning every tile into a base. Build light, loot fast, and move on. That’s the Odyssey loop.
Mastering camps is what separates early failure from long-term survival.
FAQ
Q: What is a camp in RimWorld Odyssey?
A camp is a short-term landing spot for gathering, healing, or resupplying.
Q: Should I build a full base at each map?
No, build only what you need. Use the gravship as your real base.
Q: How do I haul items from underground stockpiles?
Click the entrance, hit Leave, and select the loot. Colonists will carry it up.
Q: How do I fuel the ship at a camp?
Bring a biofuel refinery and grow crops or butcher animals for fuel.
Q: When should I leave a camp?
Leave once you’ve gotten what you came for, or if it gets too risky to stay.

