RimWorld Odyssey Camp Guide

RimWorld Odyssey Camp Guide
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Written by Andrew Hammel

In RimWorld Odyssey, a "camp" often refers to a temporary landing site where your gravship crew can gather resources, loot structures, or refuel before launching again. Camps are not meant to be full colonies. They’re short stops that let you reset, repair, and move on without wasting time or risking long-term damage.

Here’s how to set up and use a camp the right way.

What a Camp Is (And Isn’t)

A camp is a quick-use landing zone, not a permanent base.

You can use camps to:

  • Loot ancient stockpiles or ruins

  • Mine steel or components

  • Refuel your ship with biofuel

  • Rest and heal colonists

  • Set up quick power and hydroponics if food is low

You should not use camps to:

  • Build large housing blocks

  • Store long-term supplies

  • Set up full research chains

  • Train pawns for long stretches

The goal is to get in, get value, and take off.

What to Build at a Camp

Only build what you actually need for the task at hand. This usually includes:

  • Solar panel or chemfuel generator

  • Battery

  • Cook stove (electric preferred)

  • Butcher table, if you expect animal corpses

  • One or two sleeping spots if healing is needed

  • Campfire or torch if short on power

  • Shelves or outfit stands to manage loot and armor

Skip things like research benches or complex defenses unless you’re planning to stay for several days.

How Long to Stay

Stay until:

  • You’ve looted the site

  • You’ve refueled your tank

  • Your colonists are healed

  • You’ve cleaned up a specific threat

Leave if:

  • You’re running low on power

  • A quest triggers or mechanoid threat spawns

  • You’ve mined everything worth taking

Launch early if the map becomes unstable or too risky.

Using Camps with Ancient Stockpiles

Ancient stockpiles are a perfect use case for camps. After clearing a stockpile:

  1. Select the Leave button on the map’s entrance

  2. Choose the items you want hauled up

  3. Colonists will auto-carry them to the surface

Make sure your camp is close to the entrance so hauling is fast. You don’t need to be drafted or micromanage the hauling.

Tips for Efficient Camps

  • Bring a biofuel refinery on your ship so you can craft fuel from harvested crops or bodies

  • Use Do Until bills with limited ranges so you don’t overuse materials

  • Auto-smelt junk items using a restricted range and a stockpile setup

  • Use molotovs on garbage if you need to clear inventory fast and don’t want to build a smelter

  • Don’t forget to grab steel and components before you leave

  • Leave low-priority junk behind. Space matters on your gravship

Final Blurb

In RimWorld Odyssey, every map is a resource. Camps let you turn short stops into real gains without turning every tile into a base. Build light, loot fast, and move on. That’s the Odyssey loop.

Mastering camps is what separates early failure from long-term survival.

FAQ

Q: What is a camp in RimWorld Odyssey?

A camp is a short-term landing spot for gathering, healing, or resupplying.

Q: Should I build a full base at each map?

No, build only what you need. Use the gravship as your real base.

Q: How do I haul items from underground stockpiles?

Click the entrance, hit Leave, and select the loot. Colonists will carry it up.

Q: How do I fuel the ship at a camp?

Bring a biofuel refinery and grow crops or butcher animals for fuel.

Q: When should I leave a camp?

Leave once you’ve gotten what you came for, or if it gets too risky to stay.


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