Thank You For Your Application Achievements Guide
Thank You For Your Application is a game on Steam that has 15 Steam achievements covering probation review outcomes, resume decisions, overtime, secrets, apartment upgrades, city economy choices, candidate interactions, job changes, and endings. The list is small, but the achievement names make it clear that multiple routes and work decisions matter.
This guide lists every known Thank You For Your Application achievement, what each description says, and how to think about the achievement structure before going for 100%. Some unlocks are direct, while others appear connected to story branches, probation answers, or major endings.
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Full Thank You For Your Application Game Achievements List
Thank You For Your Application has 15 Steam achievements.
The full list is split between work performance, probation outcomes, story discoveries, city progression, and major endings. Since several achievements clearly point to opposite choices, 100% completion will likely require more than one route or careful save management around major decisions.
| Achievement | Description |
|---|---|
| I’m the Best | Passed the Probation Review |
| I’m the Worst | Failed the Probation Review |
| I Refuse to Answer | Refused to answer probation-related question |
| Work Life Not Balanced | Worked overtime for five days in a row |
| Brain in a Vat | Discovered A02’s secret |
| Approve All | Approve every resume in a single day |
| Reject All | Reject every resume in a single day |
| The Meaning of Work | Found the meaning of work |
| What’s the point of working? | No idea why work |
| Elite Living | Upgraded your apartment |
| Economic Contribution | Contributed to Aeropolis City’s economy |
| Attitude Adjustment | Electrocuted any candidate |
| Job for Life | Became a permanent employee |
| A New Job for Life | Successfully switched jobs |
| Escape | Escaped Aeropolis City |
How The Achievements Are Structured
The Thank You For Your Application achievements are built around job performance, moral choices, daily work patterns, and ending routes.
The first thing to notice is that several achievements are paired against each other. Passing probation and failing probation are separate achievements. Approving every resume and rejecting every resume are separate achievements. Finding the meaning of work and having no idea why work are also presented as opposite outcomes.
That makes this list more like an ending and branch checklist than a simple one-run completion list. A perfect run probably is not the point. The game wants different answers, different work habits, and different attitudes toward the company system.
I would treat the achievement list like a route map. One route should focus on being the ideal employee, another should push failure or refusal, and another should explore secrets and escape options. That is the safest way to avoid missing achievements that are connected to opposite choices.
Probation Review Achievements
The probation review achievements are tied to passing, failing, or refusing part of the probation process.
I’m the Best is the clean success achievement. It unlocks for passing the Probation Review, which likely means the player needs to perform well enough through the review period and answer in a way that satisfies the company.
I’m the Worst is the opposite route. It unlocks for failing the Probation Review, so it should be handled in a separate run or save where the goal is to perform badly enough to fail rather than recover the job.
I Refuse to Answer is the more specific one. Its description says it unlocks for refusing to answer a probation-related question. That means it is not just a general failure route. Watch for probation dialogue, review questions, or interview-style prompts where refusing to answer is a distinct option.
These three achievements should be treated as a branch group. Before the probation review, it is worth keeping a save or replay point if the game allows it, because the outcomes likely split depending on performance and dialogue choices.
Resume And Workday Achievements
The workday achievements focus on how resumes are handled and how far the player pushes the job routine.
Approve All and Reject All are the clearest daily challenge achievements. Approve All requires approving every resume in a single day, while Reject All requires rejecting every resume in a single day. These should be done on separate days or separate routes, since they ask for opposite behavior.
Work Life Not Balanced is tied to working overtime for five days in a row. This sounds like a consistency achievement rather than a hidden story unlock. The important part is the streak. Missing an overtime day may break the chain, so commit to the five-day route once the option is available.
Attitude Adjustment is the strangest workday achievement because it unlocks for electrocuting any candidate. That is probably connected to a candidate interaction or workplace tool rather than a normal resume decision. Since the description says any candidate, the unlock condition sounds broad, but it still depends on reaching the point where the option exists.
These achievements are useful to knock out early because they are direct. They do not sound like full endings. They sound like specific behaviors the game wants recorded during the work loop.
Story And Secret Achievements
The story achievements are the ones that likely require exploration, specific dialogue, or following the game’s stranger threads instead of only processing resumes.
Brain in a Vat unlocks for discovering A02’s secret. This is clearly a secret or investigation achievement. It is probably not earned by doing normal work perfectly. The player likely needs to follow A02-related clues, pay attention to unusual dialogue, and choose options that dig deeper into the company or Aeropolis.
The Meaning of Work and What’s the point of working? look like philosophical story outcomes. They may be connected to how the player answers questions, handles work pressure, or interprets the job over the course of the story.
Elite Living unlocks for upgrading the apartment. That suggests money, city progression, or personal living conditions can change during the game. Economic Contribution unlocks for contributing to Aeropolis City’s economy, which points toward spending, investing, or participating in city systems outside the basic resume loop.
These are the achievements most likely to be missed by players who only focus on the office tasks. Thank You For Your Application is built around work, but the achievement list makes the wider city and the player’s personal life important too.
Ending Achievements
The ending achievements are Job for Life, A New Job for Life, and Escape.
Job for Life unlocks for becoming a permanent employee. This sounds like the company-loyal route, where the player passes probation and stays inside the system. It likely connects naturally with I’m the Best, but the achievement descriptions do not confirm that they unlock together.
A New Job for Life unlocks for successfully switching jobs. This is a different career outcome, not just passing or failing. It likely requires finding a way out of the original role without fully escaping Aeropolis City.
Escape is the biggest break from the work route. It unlocks for escaping Aeropolis City, which sounds like one of the major endings or final story routes. If the game has branching endings, this is probably one of the last achievements to chase after understanding the main story structure.
The three ending achievements should be handled as separate route goals. One route stays with the company. One route changes jobs. One route leaves the city. Trying to force all three through one decision path is probably not how the game is built.
Tips For Getting 100%
The safest way to get 100% in Thank You For Your Application is to separate achievements into workday tasks, probation outcomes, story secrets, and endings.
Start with the direct workday achievements first. Approve every resume in a day, reject every resume in a different day, work overtime for five days in a row, and trigger Attitude Adjustment once the candidate interaction becomes available. These achievements have clear descriptions and should be easier to plan around than endings.
After that, focus on the probation split. Keep a save before the Probation Review if possible, then aim for passing, failing, and refusing to answer a probation-related question across different attempts. Those three achievements are probably not meant to happen in the same clean route.
For story and ending achievements, slow down and follow any unusual threads. A02’s secret, the meaning of work, apartment upgrades, city economy choices, job switching, and escaping Aeropolis all sound like deeper routes. Read dialogue carefully, test suspicious choices, and keep saves before major decisions if the game allows manual saving.
The hardest part of this list will probably not be mechanical skill. It will be route control. The achievements suggest a game where obedience, refusal, overwork, personal comfort, city participation, and escape all lead somewhere different. Very normal first job stuff. Nothing concerning. Just another peaceful day in corporate Aeropolis.
Final Blurb
Thank You For Your Application has 15 Steam achievements, and the list points toward multiple routes instead of one perfect run. Some achievements come from simple workday choices like approving every resume, rejecting every resume, or working overtime. Others are tied to probation review outcomes, story secrets, apartment upgrades, city economy choices, and endings.
For 100%, split the list into separate goals. Do the daily work achievements first, then route the probation outcomes, then chase the story and ending achievements. Job for Life, A New Job for Life, and Escape are the big route markers, so plan around them instead of expecting every achievement to fit into one happy little career path. Aeropolis clearly has options. Most of them sound terrible, which is probably the point.

