The Occultist Name On Door Answers Guide

The Occultist Name On Door Answers Guide

Certain locked doors in The Occultist require entering a specific name instead of using a key. These moments come up across multiple areas, and knowing the exact names saves a lot of backtracking and guesswork during puzzles.

All Name On The Door Answers In The Occultist

All name door answers in The Occultist are Telsa, Oliver, Willow, Felix, Borne, and Agnes, each tied to specific puzzle progression in different areas.

These names are not random. Each one comes from nearby clues, items, or environmental details, and the game expects you to piece them together through exploration.

Quick Guide

  • Basement door → Telsa

  • Hospital locked room → Oliver

  • Graveyard cabin → Willow

  • Orphanage double doors → Felix

  • Circus ticket booth → Borne

  • Manor dining room → Agnes

Basement Door Name Puzzle Solution

The first name door shows up early in the house basement.

You find a ring using the thread and hook, then inspect it to reveal two names. The correct one used to open the basement door is Telsa.

What players notice here is that the game starts teaching this system right away. You are expected to inspect items closely, not just pick them up.

Hospital Door Name Solution

Later in the hospital section, you unlock a hidden room inside Consulting Room B.

The correct name here is Oliver, which you uncover by progressing through the Bath Therapy area and related clues tied to the doctor.

This one feels more involved because it ties into multiple steps. You move between rooms, gather items, and only then get the name that actually opens the door.

Graveyard Cabin Name Answer

In the graveyard, you come across a locked cabin that requires a name instead of a key.

The correct name is Willow, found inside the catacombs after checking one of the caskets.

This section stands out because you are being chased while exploring, so grabbing the name and remembering it becomes part of the pressure.

Orphanage Door Name Puzzle

Inside the orphanage, a locked set of double doors requires another name input.

The correct answer is Felix, revealed from examining a chalice after using Tempus Fugit in the kitchen.

This is one of those moments where the name is tied directly to an object rather than a document, so if you skip inspecting it, you stall progression.

Circus Ticket Booth Code Name

At the circus, you encounter a locked ticket booth that uses a name instead of numbers.

The correct entry is Borne, which you pick up from environmental text on a nearby carriage.

This one is easy to miss because it is not presented like a puzzle at all. It is just sitting in the environment, and you either catch it or you do not.

Manor Door Name Solution

In Redler Manor, another name locked door appears during progression.

The correct name is Agnes, discovered by examining clues tied to a revealed painting using Vera Visio.

By this point, the game expects you to fully understand the pattern. Names come from environmental storytelling, not direct prompts.

How Name Puzzles Work In The Occultist

Name doors follow a consistent logic across the entire game.

  • The name is always nearby

  • It is tied to an object, body, or environment

  • You must inspect or reveal it using abilities

  • The door will not open without the exact spelling

Once you recognize that pattern, these puzzles stop being blockers and start feeling like quick checkpoints.

Final Blurb

Name doors in The Occultist are not random locks. They are tied directly to how you investigate the world.

As you play, you start noticing that every name comes from something you interacted with earlier, whether it is a ring, a note, or a visual clue. Once that clicks, these puzzles go from slowing you down to being some of the fastest solves in the game.


GamerBlurb Team

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