007 First Light All Weapons Guide
007 First Light gives James Bond access to handguns, SMGs, assault rifles, shotguns, and special weapon variants across the campaign and Tactical Simulations. The full weapon list is still partly being confirmed, but the known lineup already shows a tight Bond style arsenal built around pistols, compact automatic weapons, and a few heavier pickups.
For a better sense of where these weapons fit into the campaign, the 007 First Light full mission list breaks down the main missions and challenge heavy sections.
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All Weapons List In 007 First Light
The confirmed 007 First Light weapons include the Q Pistol, PDR 9 Pistol, Stormer 99 Pistol, SB 10 SMG, Knight AR 1, and DRX 12 gauge, with several additional firearm models and skins appearing through in game names, trailers, and special editions.
The weapon list is not huge, which fits the kind of game 007 First Light is. Bond is not meant to feel like he is hauling an entire military warehouse through every mission. The arsenal leans toward clean sidearms, compact automatics, and situational heavier weapons that show up when the mission needs more force.
| Weapon | Type | Magazine Size | Notes |
|---|---|---|---|
| Q Pistol | Handgun | Unknown | Bond’s signature style pistol, also connected to Service Pistol naming. |
| PDR 9 Pistol | Handgun | 10 | Compact sidearm option. |
| Stormer 99 Pistol | Handgun | Unknown | Another listed handgun option. |
| SB 10 SMG | Submachine Gun | 25 | Fast firing close range weapon. |
| Knight AR 1 | Assault Rifle | 30 | Stronger sustained fire option. |
| DRX 12 Gauge | Shotgun | 6, unconfirmed | Close range heavy damage weapon. |
Some weapon names may appear differently depending on mode, pickup prompt, skin, or menu context. The Q Pistol, for example, is connected to Bond’s classic sidearm fantasy, while the same broad weapon slot can also be seen with Service Pistol style naming and cosmetic variants.
All Handguns In 007 First Light
The known handguns in 007 First Light include the Q Pistol, PDR 9 Pistol, Stormer 99 Pistol, and special pistol variants or skins like Agent’s Mark and the Golden Gun.
Handguns are the most Bond friendly weapon type in the game. They fit stealth, precision, and controlled takedowns better than spraying the room with automatic fire. A sidearm also makes sense for the campaign’s tone, because Bond is usually more interesting when he looks calm instead of arriving like a rejected fireworks show.
| Handgun | Magazine Size | Best Use |
|---|---|---|
| Q Pistol | Unknown | General Bond sidearm use, stealth friendly pistol play, and standard combat moments. |
| PDR 9 Pistol | 10 | Controlled handgun shots and close to mid range sidearm fights. |
| Stormer 99 Pistol | Unknown | Alternate pistol option when available. |
| Golden Gun | Unknown | Special cosmetic weapon skin connected to the Legacy Edition. |
The Q Pistol is the weapon most players will connect with Bond first. It has the strongest identity, especially with suppressed and cosmetic style variants. The PDR 9 gives another compact handgun option, while the Stormer 99 fills out the pistol category with another sidearm choice.
I would treat pistols as the cleanest default weapon type. They are not always the strongest option in a loud fight, but they fit 007 First Light better than walking into every room with an assault rifle like subtlety was patched out.
SMGs And Rifles In 007 First Light
The main automatic weapons listed for 007 First Light are the SB 10 SMG and the Knight AR 1.
The SB 10 SMG is the close range automatic option, with a listed 25 round magazine. It is better suited for quick fights, tight rooms, and enemies who get too close for careful pistol work. It gives Bond more immediate firepower without fully turning the game into a military shooter.
The Knight AR 1 is the assault rifle option, with a listed 30 round magazine. This is the better pick when sustained fire matters, especially in louder combat sections where stealth has already gone out the window and taken Bond’s dignity with it.
| Weapon | Type | Magazine Size | Best Use |
|---|---|---|---|
| SB 10 SMG | Submachine Gun | 25 | Close range fights, fast takedowns, and quick pressure. |
| Knight AR 1 | Assault Rifle | 30 | Sustained combat, mid range fights, and louder mission moments. |
The SMG is better when movement and close pressure matter. The rifle is better when enemies are farther away or when Bond needs a steadier stream of damage. Both weapons are more aggressive than the pistol lineup, so they fit moments where quiet problem solving has already failed.
Shotguns And Heavy Weapons
The DRX 12 gauge is the known shotgun in 007 First Light, while heavier weapons like launchers appear in footage and enemy hands rather than being part of the clean core player list.
The DRX 12 gauge is built for close range power. Its listed magazine size is 6, but that number is still unconfirmed. Like most shotguns, its value comes from ending close fights quickly, not from trying to duel enemies across open space.
| Weapon | Type | Magazine Size | Notes |
|---|---|---|---|
| DRX 12 Gauge | Shotgun | 6, unconfirmed | Close range weapon with heavy stopping power. |
| RPG 7 | Launcher | Unknown | Seen in footage, but not confirmed as a normal player weapon. |
The shotgun is the kind of weapon to use when a fight is already loud and close. It is not the weapon for clean stealth or quiet route control. If Bond has reached the point where a shotgun is the answer, the mission has probably become less spy thriller and more hotel lobby incident report.
Weapon Skins And Special Variants
007 First Light includes weapon skins and special variants, including Agent’s Mark, Gilded Wraith, and the Golden Gun.
These are important to separate from actual weapon function. A skin can change the look of a weapon without necessarily adding a brand new weapon category. Agent’s Mark is tied to the Deluxe Edition style content, Gilded Wraith has appeared as a promotional gold plated pistol skin, and the Golden Gun is connected to the Legacy Edition.
Weapon cosmetics fit naturally with the game’s wider customization side. The 007 First Light how to change outfits guide explains how outfit customization works and why most wardrobe changes are limited to Tactical Simulations.
| Skin Or Variant | Connected Weapon | How It Appears |
|---|---|---|
| Agent’s Mark | Pistol skin | Deluxe Edition style content. |
| Gilded Wraith | Q Pistol style skin | Promotional gold plated pistol skin. |
| Golden Gun | Special pistol skin | Legacy Edition weapon skin. |
| Suppressed Service Pistol | Q Pistol or Service Pistol variant | Suppressed sidearm look for stealth focused use. |
The key thing is not to confuse skins with new weapons unless the game treats them as separate usable entries. Some of these are better understood as cosmetic versions of Bond’s pistol rather than a completely different combat tool.
Best Weapons To Use In 007 First Light
The best weapon in 007 First Light depends on the mission situation, with pistols best for controlled Bond style play, the SB 10 SMG best for close combat, the Knight AR 1 best for sustained firefights, and the DRX 12 gauge best for short range damage.
For stealth routes, a pistol is the cleanest choice. It fits quiet movement, precise shots, and moments where Bond needs control more than raw firepower. If a suppressed pistol is available, it should be the first pick for stealth focused play.
For messy combat, the SB 10 SMG is better when enemies are close and moving fast. The Knight AR 1 is better when the fight opens up and Bond needs a steadier mid range weapon. The DRX 12 gauge is the panic button for close range pressure.
Difficulty also changes how forgiving bad weapon choices feel. The 007 First Light best difficulty guide covers which setting to pick for story runs, challenge cleanup, and harder replays.
| Situation | Best Weapon Type | Why |
|---|---|---|
| Stealth | Q Pistol or suppressed pistol | Best fit for quiet, controlled play. |
| Close range fights | SB 10 SMG | Fast fire rate and better pressure in tight areas. |
| Mid range combat | Knight AR 1 | More stable sustained fire than a pistol or SMG. |
| Very close enemies | DRX 12 Gauge | Heavy damage when enemies are nearby. |
| Style points | Golden Gun or Gilded Wraith | Not subtle, but extremely Bond coded. |
The best overall weapon class is still the pistol, mainly because 007 First Light is built around Bond more than battlefield cleanup. The bigger weapons have their place, but the pistol keeps the game feeling like Bond instead of a tactical gear convention with better suits.
Important Notes About The Weapon List
The 007 First Light weapon list is still being cleaned up, so some magazine sizes, weapon names, and skin details may change as more players confirm the full game.
The clearest confirmed magazine sizes right now are the PDR 9 Pistol at 10, the SB 10 SMG at 25, and the Knight AR 1 at 30. The DRX 12 gauge is listed at 6, but that is still unconfirmed. The Q Pistol and Stormer 99 Pistol do not have confirmed magazine sizes in the provided list.
| Weapon Detail | Status |
|---|---|
| PDR 9 magazine size | 10 |
| SB 10 magazine size | 25 |
| Knight AR 1 magazine size | 30 |
| DRX 12 gauge magazine size | 6, unconfirmed |
| Q Pistol magazine size | Unknown |
| Stormer 99 magazine size | Unknown |
That uncertainty is worth keeping in the guide instead of forcing fake confidence. Once exact numbers are fully confirmed in game, this list can be tightened into a full completion table.
Final Blurb
The known 007 First Light weapon list includes the Q Pistol, PDR 9 Pistol, Stormer 99 Pistol, SB 10 SMG, Knight AR 1, and DRX 12 gauge, along with special pistol skins and variants like Agent’s Mark, Gilded Wraith, and the Golden Gun.
Pistols are the most natural fit for Bond’s stealth and precision play, while the SB 10 SMG, Knight AR 1, and DRX 12 gauge cover louder combat situations. The full list may still shift as more weapon details are confirmed, but the current arsenal already makes the main idea clear: Bond gets enough firepower to survive, not enough to pretend subtlety was never invented.

