007 First Light: How to Rush Over Edge

007 First Light: How to Rush Over Edge

Rush Over An Edge in 007 First Light is one of the more confusing TacSim objectives because the game wants Bond to carry the enemy over the drop with the Rush move, not shove or throw them over a ledge. The trick is to hold the grab rush button the whole time and aim straight at an open edge with no railing, wall, or obstruction in the way.

How To Rush Over An Edge In 007 First Light

To rush over an edge in 007 First Light, grab an enemy with Rush by holding R2 on PlayStation or RT on Xbox, keep holding the button, and run straight off an open edge so Bond and the enemy fall together.

The key detail is that Bond has to go over the edge with the enemy. If the enemy gets shoved, tossed, knocked over, or thrown across a railing while Bond stays on the platform, the TacSim objective will usually count it as a throw instead of Rush Over An Edge.

Start a Rush from a little distance away, keep the button held, and steer directly toward a clean drop. Bond should keep control of the enemy during the run, carry them over the edge, then land below while using the enemy to break the fall. That fall together is the part the objective is checking.

This is why the objective feels broken at first. The wording makes it sound like the enemy alone needs to go over. In practice, Bond needs to commit to the drop too. Very dramatic. Very unsafe. Very MI6 training budget somehow approved.

Why Rush Over An Edge Is Not Counting

Rush Over An Edge does not count if Bond throws the enemy over a ledge, hits a railing, approaches at a bad angle, or releases the Rush before both characters fall together.

The most common mistake is pushing the enemy off while Bond stops near the drop. That looks close to the correct move, but the game treats it differently. The objective needs the Rush animation to carry both Bond and the enemy over the edge during the same forward motion.

Obstructions are another issue. Railings, walls, low barriers, and awkward geometry can make Bond slam the enemy into the side or toss them over instead of continuing the Rush cleanly. If the spot has a bannister or any raised edge, move to a more open drop.

Angles also matter. Rushing at the edge from the side can make the move behave like a shove or throw. Line Bond up straight, start the Rush, and run directly forward. The cleaner the approach, the better the chance the TacSim objective triggers.

Problem What Is Happening Fix
Enemy falls but Bond stays up top The game is counting it as a throw or shove. Keep holding Rush and fall with the enemy.
Bond stops at the ledge The edge may be blocked or the angle is wrong. Use a cleaner open drop and run straight at it.
Enemy hits a railing The path is obstructed. Do it at an edge with no railing or wall.
Objective still does not trigger The Rush may have ended before the fall. Hold R2 or RT the entire time.

Best Place To Rush Over An Edge

The best place to rush over an edge is the first enemy in Advanced Close Combat Training Tier 2, as long as the drop is open and Bond can run straight forward with the enemy.

The first enemy works well because the setup is quick and the objective can be cleared before the sim gets messier. Grab the enemy, keep holding Rush, and drive them toward the open drop. If Bond and the enemy fall together, the challenge should complete.

Do not use spots with railings or tight ledges if the objective is being stubborn. 007 First Light seems picky about what counts as a clean edge, and blocked ledges can make the move register as a throw. Open gaps are much more reliable.

From my experience, the best approach is to stop trying to “aim” the enemy over the side. Aim Bond’s whole body over the edge instead. That mental switch fixes most failed attempts because the move is about carrying the enemy off the platform, not launching them like a nightclub bouncer with a physics degree.

Edge Vs Ledge In 007 First Light

An edge for this objective means an open drop Bond can rush over with the enemy, while a ledge with a barrier or raised lip can cause the move to count as a throw instead.

This wording is the reason the challenge trips people up. A normal ledge can still let an enemy fall, but the TacSim objective wants the Rush to continue over the drop. If Bond cannot physically run off the spot with the enemy, it is probably the wrong edge for this objective.

Look for a gap where Bond can fall down with the enemy while still locked into the Rush motion. If the area has a bannister, railing, wall, or anything that makes Bond stop, use a different angle or move to a cleaner drop.

The difference sounds minor, but it changes the input. Throwing an enemy over a ledge is not enough. Rushing over an edge means Bond is going over too. The game wants commitment, apparently. Subtlety was busy that day.

Rush Controls In 007 First Light

Rush is performed by holding R2 on PlayStation or RT on Xbox while grabbing an enemy, then continuing to hold the button as Bond drives forward.

The important part is not letting go early. If the button is released before the fall, Bond can shove or throw the enemy instead of completing the Rush over the edge. Keep the input held until both characters go over and land below.

Platform Rush Input What To Remember
PlayStation Hold R2 Keep holding R2 until Bond and the enemy fall together.
Xbox Hold RT Keep holding RT and run straight at an open edge.
PC Use the Rush bind shown in the controls menu Hold the Rush input through the entire fall.

The Rush mechanic is more specific than a basic shove. It is a carry forward move, and the edge objective only works when that carry continues into the fall. If Bond stops before the drop, reset the angle and try a cleaner line.

For broader gadget and control planning outside TacSim, the 007 First Light best gadgets loadout guide covers the strongest tools to bring into normal missions.

How To Leave TacSim If It Gets Stuck

If TacSim keeps sending Bond back into the sim area instead of returning to Q Branch, finish a sim when possible, use the return option, or quit to the main menu and resume the game if the return prompt behaves strangely.

Some players get confused after clearing or retrying TacSim objectives because the return flow can feel awkward. If the game keeps placing Bond back in the TacSim area, backing out to the main menu and resuming can push the story state forward. That should only be needed if the normal return option does not behave as expected.

The Rush Over An Edge objective itself is still the main blocker for Advanced Close Combat Training Tier 2. Once the objective counts, the rest of the sim flow should be much less annoying. Low bar, but still a win.

If the issue is leaving TacSim rather than completing the rush objective, the 007 First Light how to leave TacSim guide covers that specific problem in more detail.

007 First Light Rush Over An Edge Quick Answers

Question Answer
How do you rush over an edge? Hold R2 or RT to Rush an enemy and keep holding it until Bond and the enemy fall off an open edge together.
Why is it counting as a throw? Bond is likely stopping at the edge while only the enemy falls.
Does Bond need to fall too? Yes, Bond and the enemy need to go over the edge together during the Rush.
Can it work over a railing? It is more reliable on an open edge with no railing, wall, or obstruction.
What is the best target? The first enemy in Advanced Close Combat Training Tier 2 is the easiest target to use.
What button do you hold? Hold R2 on PlayStation or RT on Xbox.
Is the objective bugged? Usually no, but it is picky about angle, edge type, and holding the Rush through the fall.

Final Blurb

Rush Over An Edge in 007 First Light means Bond has to rush the enemy off an open drop while still holding them, not throw them over while staying on the platform. Hold R2 or RT, line up with a clean edge, keep the button held, and make sure both Bond and the enemy fall together.

If the objective keeps failing, change the spot. Use an open edge with no railing, no wall, and no weird angle. Once the move clicks, the TacSim requirement is simple. Until then, it feels like the game is grading Bond on the difference between “falling with style” and “incorrect workplace violence.”


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