Ashes of Creation Archetype Tier List
Ashes of Creation archetypes feel very different once combat systems click in early access. Some classes feel smooth and powerful right away, while others need more patience, gear, or group support to shine.
Best Archetypes Ranked Right Now
This tier list ranks Ashes of Creation archetypes from strongest to weakest based on early access balance, PvE usefulness, PvP impact, and solo performance. These rankings can change fast as updates roll out.
S Tier Power Picks
These archetypes perform extremely well in almost all content with minimal downsides.
Cleric
Cleric anchors every group. Healing output is high, shields are reliable, and damage is respectable. Deliverance and Divine Flare keep parties alive through heavy pressure. Divine Power smooths resource flow, while Judgment and Smite keep combat active. It is safe, consistent, and always welcome.
Fighter
Fighter is relentless. Momentum builds naturally through combat, feeding abilities like Blood Fusion and Berserk. Stance swapping between Ferocity, Fluidity, and Solarity gives control in most fights. Self sustain, strong damage, and durability make it deadly solo and valuable in groups.
Bard
Bard defines support play. It restores mana, buffs allies, heals, and controls fights. Melodies like Menacing and Pensive shape encounters, while Marionette and Mesmerizing Dance add strong crowd control. A skilled Bard lifts any group far above average.
A Tier Strong Performers
These archetypes excel but need good execution or awareness.
Summoner
Summoner dominates space control. Summons can tank, heal, or deal damage based on needs. Essence management matters, but flexibility is unmatched. Void silences groups and Phase Out offers safety. It performs well solo and scales nicely in parties.
Rogue
Rogue thrives on precision. True stealth, Smoke Bomb, and Shadow Step enable lethal ambushes. Advantage fuels Backstab bursts and efficient dodges. It is fragile, but deadly in the right hands. Positioning decides success.
B Tier Solid Specialists
These archetypes shine in specific roles but have clear tradeoffs.
Tank
Tank exists to hold the line. Courage fuels Grit, Taunt, and Reflect to control threat. It is essential for dungeons and raids but slow for solo leveling. Barriers and damage soaking win long fights even if damage stays low.
Ranger
Ranger excels at range and control. Focus ramps damage over time in longer fights. Headshot and Snipe deliver burst, while Vine Field and Bear Trap lock areas down. Lightning Reload enables quick combos. It rewards patience and positioning.
C Tier High Risk Picks
These archetypes can work but demand effort and gear.
Mage
Mage brings explosive burst but low defense. Elemental Empowerments like Fire, Ice, and Lightning enable combos. Fireball and Chain Lightning hit hard, but mana drains fast. Arcane Circle melts enemies, but survival without support is rough. Strong, but punishing.
Final Blurb
Early access favors Cleric, Fighter, and Bard for reliability and impact. Summoner and Rogue reward skill and smart play, especially in PvP. Tank and Ranger fill important roles without dominating. Mage looks flashy but struggles to survive right now. Balance will shift, but this reflects current performance across content.
FAQ
What class should new players start with
Fighter or Cleric. Both are easy to learn and level smoothly.
What archetype is best for solo play
Summoner and Fighter handle most encounters alone.
What is the strongest PvP class
Rogue dominates small fights, while Bard and Cleric control larger battles.
Can classes change later
Only the secondary archetype can change. The primary archetype stays locked.
What is the hardest class to master
Bard, due to melody management and crowd control timing.

