Ashes of Creation How to Pack Crates for Caravans

Ashes of Creation How to Pack Crates for Caravans

Packing crates is the first real step into caravan gameplay in Ashes of Creation. It is where risk, profit, and player conflict all begin. If you get this part wrong, you lose time and resources. If you get it right, you make enemies… and gold.

How Packing Crates Works in Ashes of Creation

Crates are created from gathered or processed resources. These crates are then loaded onto caravans for transport between nodes.

Once a crate is packed, it becomes part of the open world caravan system. It is no longer safe inventory loot.

Crates are physical objects tied to caravans. They can be attacked, destroyed, or stolen.

Where Crates Come From

Crates are produced at specific nodes and facilities. You cannot pack them anywhere.

Crate creation depends on node development and available buildings. Higher tier nodes unlock better crate options.

Common crate sources include

  • Processing buildings

  • Crafting related node structures

  • Economic node facilities

  • Trade focused buildings

You must own or have access rights to create crates at that location.

Steps to Pack Crates Onto a Caravan

Packing crates is intentional and slow. This prevents instant profit runs.

Basic flow looks like this

  • Create or acquire trade crates

  • Spawn or access a caravan

  • Load crates onto the caravan

  • Confirm caravan ownership and destination

  • Begin transport

Once crates are loaded, the caravan becomes a valid PvP target.

What Happens After Packing Crates

After packing, the caravan must travel through the open world. There is no fast travel.

Other players can attack the caravan. Guards and escorts are optional but smart.

If a caravan is destroyed

  • Crates can drop

  • Attackers can steal resources

  • Owners suffer loss

If the caravan arrives safely, crates can be unpacked and sold or used.

Risk vs Reward of Packing Crates

Crate value scales with distance and danger. Longer routes pay more.

Short safe routes pay less. Dangerous routes attract PvP.

You choose how spicy the trip gets.

This system pushes player driven conflict without forcing participation.

Solo vs Group Crate Packing

Solo players can pack crates, but survival is harder. One ambush can end the run.

Groups can escort caravans. This increases success but splits profit.

Guilds dominate large scale trade routes. Small players thrive on timing and stealth.

Common Mistakes New Players Make

Many players pack crates without scouting routes. That usually ends badly.

Others overload caravans without protection. That is basically free loot for bandits.

Smart players move during off hours, use scouts, and avoid obvious roads.

Final Blurb

Packing crates in Ashes of Creation is not busywork. It is a commitment to open world risk. Once crates are packed, the game stops being safe and starts being interesting. Plan the route, bring friends, or embrace chaos.

FAQ

Can I pack crates solo

Yes, but it is risky and not recommended for high value routes.

Are crates safe once packed

No. Packed crates are vulnerable until delivered.

Can attackers steal my crates

Yes. Destroyed caravans can drop crates for others to take.

Do crates scale with distance

Yes. Longer and riskier routes offer higher rewards.

Can anyone attack a caravan

Yes. Caravans are designed to create open world conflict.

Related Guides:

Ashes of Creation Crate System Explained

Ashes of Creation How to Boost FPS

Ashes of Creation Progression Guide


view all Ashes of Creation
GamerBlurb Team

We’re a group of gamers from the United States. We write about the games we love, from big releases to niche hits, with a focus on clear guides and tips to help you level up.

https://gamerblurb.com/about-us
Previous
Previous

Squadron 42 Reaches A Quiet Turning Point

Next
Next

Ashes of Creation Group Size Guide for Solo, Party, Raid, and Siege Play