Ashes of Creation Group Size Guide for Solo, Party, Raid, and Siege Play
Ashes of Creation supports solo play, parties, raids, and massive siege battles. Each group size has its own purpose and content.
There is no single correct way to play. The game shifts between solo friendly and group focused content as you level.
Solo Play and Small Scale Gameplay
Solo play is supported, but it is not the fastest or easiest path. You can quest, grind, and hunt alone when you want.
Solo players keep all loot drops. That is the big upside.
Challenges are harder alone. Risk is higher, but rewards can feel better.
Solo focused content includes
Solo quest lines
Solo friendly hunting grounds
Scalable open world encounters
Short grind sessions without group setup time
Solo play is viable, just not optimal for everything. That is intentional.
Party Size and Group Roles
A standard party supports up to 8 players. This is the core group size for most PvE content.
The 8 player limit exists to support clear combat roles. Tanks, healers, and damage dealers all matter.
Party content is where class synergy shines. Group coordination matters more than raw stats.
Party gameplay is expected to be the most common way to level and farm.
Raid Group Sizes
Raids support larger groups and are designed for organized play.
Raid sizes include
8 player content
16 player content
40 player content
The 40 player raid size is designed for large scale coordination. Every archetype has a role.
Raids are not meant for random groups. Guilds and alliances will dominate this space.
Siege and Massive Battle Sizes
Sieges are the largest group activities in the game. These are not standard raids.
Castle and node sieges are designed for massive battles. The long term goal supports at least 500 players on a single battlefield.
This can scale higher over time. Siege gameplay includes both PvP and PvE contributions.
Siege participation includes
Frontline combat
Siege weapon operation
Wall defense and breach
Resource delivery and crafting
Support roles not tied to combat level
Lower level players still matter in sieges. Level does not equal useless.
Arena Group Sizes
Arena content supports smaller competitive formats. These focus on combat skill and coordination.
Arena group sizes include
1 player
3 players
5 players
Possible larger free for all formats
Arenas use team based matchmaking. They are not locked to guild vs guild only.
Why Group Size Design is Important
Ashes of Creation is not built for solo only or group only players. It supports both.
Content flows between solo and group play as you level. Sometimes paths split, sometimes they reconnect.
This keeps progression flexible. You can log in for an hour or no life a siege weekend.
Final Blurb
Group size in Ashes of Creation is not just a number. It defines how content feels and how players interact. Solo play works, parties are the backbone, raids test coordination, and sieges are pure chaos. Pick your scale based on your mood, not fear of missing out.
FAQ
Can I play Ashes of Creation solo
Yes. Solo play is supported, but group play is faster and safer.
What is the max party size
A standard party supports up to 8 players.
How big are raids
Raids support 8, 16, and 40 player content.
How many players are in sieges
The goal is at least 500 players on a single battlefield.
Do low level players matter in sieges
Yes. Siege roles exist that do not depend on level.
Related Guides:
Ashes of Creation Professions Guide

