Ashes of Creation How to Make Money Early
Making gold early in Ashes of Creation can feel unclear at first, especially with so many systems unlocked at once. This guide breaks down the most reliable early money methods without needing deep market knowledge or endgame gear.
How to Make and Get Money Early in Ashes of Creation
The best early money comes from crates, commissions, and simple market trades.
You do not need to gamble, flip rare drops, or no life grind to start earning gold. Most systems are available very early.
Crates Explained in Simple Terms
Crates are one of the main gold sources early on.
You create crates at a Market Commodity Station using Commodity Certificates. These stations have a basket icon on the map.
There are two main types of crates.
Market commodity crates reward gold
Construction crates reward reputation
If your goal is money, always choose market commodity crates.
How Commodity Certificates Work
You buy certificates from the Market Commodity Vendor next to the station.
Some certificates require higher settlement reputation. Early on, you will mainly use construction project certificates.
Higher rarity certificates create higher rarity crates. Higher rarity crates sell for more gold.
Crate prices change based on server activity. Distance matters, but supply also affects payout.
Turning Extra Materials Into Gold
Crates are a great way to clean storage.
If you have uncommon or rare materials sitting unused, you can turn them into crates and store them. You can run them later when prices look good.
Crates can also be loaded onto caravans if you want higher risk and reward.
Glint Matters More Than You Think
Crates cost glint to craft, not gold.
If you vendor all your glint early, you may block yourself from making crates. Hold onto glint if you plan to run crates.
Glint converts into much more gold when used through crates instead of direct vending.
Why Crate Mules Are Huge
Crate mules change everything.
The Daystrider Crate Mule carries an extra crate and is not slowed by crate movement penalties. That means full speed with two crates.
This massively increases gold per hour.
How to Get the Correct Crate Mule
You must buy the trainable mule, not a finished animal.
Buy it from the Herbalism Vendor
Look for the correct trainable icon
Cost is low, usually around 50 silver before tax
If your town lacks an herbalism station, you can buy these in starter zones and resell them for profit.
Risk and PvP With Crates
Crates are not free money.
If players see a crate mule, they know you are carrying gold value. Long distance routes increase profit but also danger.
Running short routes in safer zones lowers risk but earns less. This balance is intentional.
Commissions Are Sneaky Good Gold
Commissions are one of the best early systems.
They reward glint, experience, and commission caches.
Commission caches can be sold instead of opened. Selling them is usually better.
Common prices range from 3 to 5 silver
Coffers can sell much higher depending on supply
Selling 100 caches can easily mean several gold
You also earn gold by vendoring glint from the commission itself.
Stacking Commissions for Speed
You can stack similar commissions.
For example, multiple commissions can be completed at once by killing the same enemies.
This gives fast gold and experience with very little downtime.
Crafting and Processing for Easy Sales
Some simple crafts sell very well.
Adventuring and gathering experience scrolls
Tailoring shirts with useful stats
Basic jewelry moved between regions
Experience scrolls are cheap to make and always in demand.
Tailoring shirts cost very little and sell because of their stat bonuses. Higher rarity shirts sell much higher.
Regional Trading Without Guessing
Some items are cheap in one region and valuable in another.
Cinder Touch jewelry is cheap to craft near Anvils and sells well in Riverlands. The materials are basic, but the stats are attractive early.
You can combine this with crate runs to double dip profits.
Processing Molds for Profit
Weapon and armor molds can sell well.
Basalt armor molds use simple materials and benefit from higher rarity bonuses. Players pay more to complete full rarity sets.
Processing also grants experience, so you earn gold and progress at the same time.
Final Blurb
Early money in Ashes of Creation comes from understanding systems, not exploiting secrets. Crates, commissions, and simple crafting offer steady gold with clear risk and reward. Once you learn how glint, crates, and local markets connect, gold starts flowing naturally instead of feeling locked behind endgame play.
FAQ
What is the fastest early gold method
Running market commodity crates with a crate mule.
Should I open commission caches
No. Selling them is usually more profitable.
Is vendoring glint a mistake
Early on, yes, if you plan to run crates.
Are crates safe to run solo
Short routes are safer. Long routes carry PvP risk.
Do prices stay the same across servers
No. Every server economy behaves differently.

