BAPBAP All Character Guides
If you want a real BAPBAP all characters guide, this is it. Every hero, clear roles, core combos, smart augments, and matchup tips, so you stop guessing and start winning.
How many characters are in BAPBAP
There are 14 characters. Anna, Bishop, Chuck, Froggy, Jiro, Kiddo, Kitsu, Rocky, Sashimi, Skinny, Sofia, Teevee, Zook, Kat.
Each character has a kit plan, bread and butter strings, engage or escape ideas, matchup notes, and augment paths. Use this to lock a main and build better habits fast.
Anna
Kit plan
Assassin duelist with multiple dashes and short burst windows. Wins by picking off ranged targets, then resetting with mobility.
Bread and butter
CYA to gap close, Run N’ Gun to tag, Eat Lead to force space, CYA to reposition. Bullet Hell when you corner a target, then dash out.
Engage or escape
Engage with CYA from fog or corners. Escape by holding one CYA for after Bullet Hell, never dump both dashes at once.
Matchups
Prey on Kitsu and Zook. Avoid long brawls into Bishop or Chuck unless their tools are down.
Augments and builds
Cooldown reduction raises your floor. Flat damage on multi hit basics lets Bullet Hell finish fast. Lifesteal is a safety net, not a crutch.
Mistakes to avoid
Do not dash in without vision. Do not spin in the open, hug walls so shots stick.
Bishop
Kit plan
Control support that wins by not dying. Trades health for time, then flips the fight with sustain.
Bread and butter
Brawl near cover, bait burst, counter heal, re enter. Repeat until enemies burn cooldowns.
Engage or escape
Peel first, then push. Escape by stepping around corners, never kite through open lanes.
Matchups
Good into Skinny and Jiro who commit in. Careful into Teevee who can split you with clone swaps.
Augments and builds
Health, regen, lifesteal are premium. Cooldown reduction turns near deaths into stabilizes.
Mistakes to avoid
Do not frontline alone at mid. Do not chase kills, win the clock.
Chuck
Kit plan
Bruiser tank with Knock stacks and a huge power window on CHUCK. Wins long trades and objective standoffs.
Bread and butter
Chuck Punch to build stacks, Chuck Knock to slow or stun, Jump to land Knocked, repeat. CHUCK to run down, then Punch into Knock for the finisher.
Engage or escape
Jump behind targets to trap them between you and a wall. Escape by Jumping through enemies, not away from them.
Matchups
Beats Jiro and Skinny in close spaces. Watch Anna kites, save Jump to catch her second dash.
Augments and builds
Health and lifesteal scale your ult healing. Flat damage helps 3 hit Punch matter.
Mistakes to avoid
Do not pop CHUCK early in a poke lane. Do not Jump without a follow up stun threat.
Froggy
Kit plan
Duelist with i frames and snares. Fights are rhythm, dodge then punish.
Bread and butter
Hip Hop land on head, MLEM to snare, basic chain, Slice N’ Dice to finish or reposition. Hit and leave, never stick if cooldowns are down.
Engage or escape
Engage from high ground, Leap angles beat projectiles. Escape by Leaping through targets to cut slows.
Matchups
Excellent into Kitsu and Zook. Respect Sofia counter, feint then tongue.
Augments and builds
Cooldown reduction and flat damage are king. A touch of lifesteal keeps loops going.
Mistakes to avoid
Do not Leap blind. Do not MLEM into reflect windows.
Jiro
Kit plan
Dive bruiser with short stuns and cone finish. Picks isolated targets, then bounces.
Bread and butter
Miso Dash in, Broth Blast for stun, Chop Kick chain, Express Delivery to push or finish. Reset with terrain jumps.
Engage or escape
Engage only when you see a dash down. Escape by Dashing sideways, not straight back.
Matchups
Strong into Zook and Kitsu if you start melee. Weak into Chuck peels.
Augments and builds
Health plus cooldown reduction. Flat damage multiplies multi kick strings.
Mistakes to avoid
Do not open with ultimate at max range. Do not tunnel into Bishop.
Kiddo
Kit plan
Fire burst with speed shield. Deletes clumped teams, but fragile if caught.
Bread and butter
Flame on to speed and shield, Light it up to zone, It’s Lit to expand, Blaze it to punish stacks. Reset behind cover while shield fades.
Engage or escape
Engage after someone else starts. Escape by shielding, turning a corner, then re peeking.
Matchups
Great into slow groups. Struggles into Froggy or Anna who dodge the meteor.
Augments and builds
Flat damage for meteor spikes. A little health so you do not pop on entry.
Mistakes to avoid
Do not cast Blaze it into open sky. Do not shield in place, move with it.
Kitsu
Kit plan
Ranged carry with zoning and a piercing snipe. Wins lanes by space control.
Bread and butter
Violet Strike to poke, Mooncall to lock space, Foxtrot if dived, Shooting Stars through cover when enemies path a choke.
Engage or escape
Engage by forcing them through Mooncall first. Escape with Foxtrot after they commit a dash.
Matchups
Strong into Chuck and Bishop at range. Beware Froggy angles and Jiro dashes.
Augments and builds
Attack speed or cooldown reduction both work. Flat damage pushes ult over breakpoints.
Mistakes to avoid
Do not stand in your own arrows. Do not waste ult on solo tanks.
Rocky
Kit plan
Area control tank. Soaks space and blocks paths for carries.
Bread and butter
Anchor near chokepoints, cycle crowd control, let teammates farm damage. Hold point, not chase.
Engage or escape
Engage on corners where enemies cannot sidestep. Escape by body blocking for allies as you back up.
Matchups
Checks assassins who dive through one door. Weak on wide maps.
Augments and builds
Health, regen, and any crowd control enhancers. A small damage bump helps clear.
Mistakes to avoid
Do not walk past your backline. Do not trade in open fields.
Sashimi
Kit plan
Utility melee with shields and stun. Sets the table, team does the eating.
Bread and butter
Chop Chop to prime, Ginger Aftertaste to stun and weaken, Sushi Roll to line targets, Tempura Shock to knock and shield allies. Peel first, punish second.
Engage or escape
Engage from fog with Clap stun. Escape by Roll through bodies to a wall.
Matchups
Great peel into Anna and Jiro. Damage feels low without synergies.
Augments and builds
Health, lifesteal, and cooldown reduction. Vengeance or Berserk in your notes can add bite.
Mistakes to avoid
Do not Roll without a path. Do not ult only one target unless it saves a carry.
Skinny
Kit plan
Auto attacker assassin with invis resets. Scales hard with speed and sustain.
Bread and butter
Shadow Walk, Reap for bonus damage, Claw to mark and heal, basic weave, RIP to finish. Disappear, repeat.
Engage or escape
Engage from fog during Shadow Walk. Escape by cutting diagonals with the speed burst.
Matchups
Farms Zook and Kitsu if you get in. Bishop and Chuck can stonewall you.
Augments and builds
Attack speed plus lifesteal are core. Flat damage improves Claw pokes.
Mistakes to avoid
Do not reveal early with a bad Reap. Do not chase into counters.
Sofia
Kit plan
Aggressive bruiser with a real counter. Reflects, dashes, and finishes.
Bread and butter
Fiery Dash to tag, Fire Slash chain, Reflect Stance to bait and punish, Flamestrike when charged. Dash refresh on hit keeps the train moving.
Engage or escape
Engage by dash tagging from angles. Escape by reflecting a key projectile, then dashing away.
Matchups
Deletes ranged if they panic into reflect. Froggy can wait you out, be patient.
Augments and builds
Cooldown reduction and flat damage. A little lifesteal helps long chains.
Mistakes to avoid
Do not hold reflect forever, use it. Do not triple dash without a target.
Teevee
Kit plan
Clone trickster with teleports and beams. Wins by misdirection.
Bread and butter
Ctrl C and Ctrl V to place clone, Hello World to poke, Raycast to slow, swap positions to juke, repeat. MEMCPY for a second anchor in big fights.
Engage or escape
Engage by placing a clone behind cover first. Escape by instant swap, then beam to deter.
Matchups
Strong into skill shot teams. Weaker into bruisers who stick to you.
Augments and builds
Cooldown reduction, then damage. A touch of health keeps swaps safe.
Mistakes to avoid
Do not swap into danger. Do not beam in straight lines forever, vary angles.
Zook
Kit plan
Ranged soldier with reliable poke and mines. Controls lanes and punishes oversteps.
Bread and butter
Bazooka for impact plus splash, Locked On to finish, Gotta Blast to reposition, Mine your step on chokes. Layer damage, not rush.
Engage or escape
Engage after a teammate starts, hold angles. Escape by blasting over terrain.
Matchups
Beats short range without dashes. Keep distance from Anna or Froggy.
Augments and builds
Flat damage and cooldown reduction. Mine synergies shine on objective maps.
Mistakes to avoid
Do not stand still to line rockets. Do not stack mines in one obvious spot.
Kat
Kit plan
Flexible spellcaster. Can slot damage, healing, or control based on augments.
Bread and butter
Poke, reposition, then commit with your strongest spell chain. Play around your best cooldown, not all at once.
Engage or escape
Engage when an ally can follow. Escape by saving one mobility tool for the end.
Matchups
Adapts well into most lanes. Suffers if you split your build too many ways.
Augments and builds
Pick a lane, damage or utility. Cooldown reduction glues the kit together.
Mistakes to avoid
Do not half build every role. Do not frontline early.
Final Blurb
BAPBAP rewards smart picks and clean execution. Anna and Froggy control duels, Chuck and Bishop steady teams, Kitsu and Zook punish mistakes from range. Use these plans, run the simple strings, and spend augments to sharpen what your hero already does well.
FAQ
How many characters are in BAPBAP
There are 14 total.
Who is best right now
Anna and Froggy lead most lobbies due to mobility and picks.
Who should beginners start with
Chuck or Zook teach spacing, trading, and objective play.
Do augments matter more than rank
Augments decide spikes, but strong base kits stay more consistent.

