BAPBAP All Character Guides

BAPBAP All Character Guides
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If you want a real BAPBAP all characters guide, this is it. Every hero, clear roles, core combos, smart augments, and matchup tips, so you stop guessing and start winning.

How many characters are in BAPBAP

There are 14 characters. Anna, Bishop, Chuck, Froggy, Jiro, Kiddo, Kitsu, Rocky, Sashimi, Skinny, Sofia, Teevee, Zook, Kat.

Each character has a kit plan, bread and butter strings, engage or escape ideas, matchup notes, and augment paths. Use this to lock a main and build better habits fast.

Anna

Kit plan

Assassin duelist with multiple dashes and short burst windows. Wins by picking off ranged targets, then resetting with mobility.

Bread and butter

CYA to gap close, Run N’ Gun to tag, Eat Lead to force space, CYA to reposition. Bullet Hell when you corner a target, then dash out.

Engage or escape

Engage with CYA from fog or corners. Escape by holding one CYA for after Bullet Hell, never dump both dashes at once.

Matchups

Prey on Kitsu and Zook. Avoid long brawls into Bishop or Chuck unless their tools are down.

Augments and builds

Cooldown reduction raises your floor. Flat damage on multi hit basics lets Bullet Hell finish fast. Lifesteal is a safety net, not a crutch.

Mistakes to avoid

Do not dash in without vision. Do not spin in the open, hug walls so shots stick.

Bishop

Kit plan

Control support that wins by not dying. Trades health for time, then flips the fight with sustain.

Bread and butter

Brawl near cover, bait burst, counter heal, re enter. Repeat until enemies burn cooldowns.

Engage or escape

Peel first, then push. Escape by stepping around corners, never kite through open lanes.

Matchups

Good into Skinny and Jiro who commit in. Careful into Teevee who can split you with clone swaps.

Augments and builds

Health, regen, lifesteal are premium. Cooldown reduction turns near deaths into stabilizes.

Mistakes to avoid

Do not frontline alone at mid. Do not chase kills, win the clock.

Chuck

Kit plan

Bruiser tank with Knock stacks and a huge power window on CHUCK. Wins long trades and objective standoffs.

Bread and butter

Chuck Punch to build stacks, Chuck Knock to slow or stun, Jump to land Knocked, repeat. CHUCK to run down, then Punch into Knock for the finisher.

Engage or escape

Jump behind targets to trap them between you and a wall. Escape by Jumping through enemies, not away from them.

Matchups

Beats Jiro and Skinny in close spaces. Watch Anna kites, save Jump to catch her second dash.

Augments and builds

Health and lifesteal scale your ult healing. Flat damage helps 3 hit Punch matter.

Mistakes to avoid

Do not pop CHUCK early in a poke lane. Do not Jump without a follow up stun threat.

Froggy

Kit plan

Duelist with i frames and snares. Fights are rhythm, dodge then punish.

Bread and butter

Hip Hop land on head, MLEM to snare, basic chain, Slice N’ Dice to finish or reposition. Hit and leave, never stick if cooldowns are down.

Engage or escape

Engage from high ground, Leap angles beat projectiles. Escape by Leaping through targets to cut slows.

Matchups

Excellent into Kitsu and Zook. Respect Sofia counter, feint then tongue.

Augments and builds

Cooldown reduction and flat damage are king. A touch of lifesteal keeps loops going.

Mistakes to avoid

Do not Leap blind. Do not MLEM into reflect windows.

Jiro

Kit plan

Dive bruiser with short stuns and cone finish. Picks isolated targets, then bounces.

Bread and butter

Miso Dash in, Broth Blast for stun, Chop Kick chain, Express Delivery to push or finish. Reset with terrain jumps.

Engage or escape

Engage only when you see a dash down. Escape by Dashing sideways, not straight back.

Matchups

Strong into Zook and Kitsu if you start melee. Weak into Chuck peels.

Augments and builds

Health plus cooldown reduction. Flat damage multiplies multi kick strings.

Mistakes to avoid

Do not open with ultimate at max range. Do not tunnel into Bishop.

Kiddo

Kit plan

Fire burst with speed shield. Deletes clumped teams, but fragile if caught.

Bread and butter

Flame on to speed and shield, Light it up to zone, It’s Lit to expand, Blaze it to punish stacks. Reset behind cover while shield fades.

Engage or escape

Engage after someone else starts. Escape by shielding, turning a corner, then re peeking.

Matchups

Great into slow groups. Struggles into Froggy or Anna who dodge the meteor.

Augments and builds

Flat damage for meteor spikes. A little health so you do not pop on entry.

Mistakes to avoid

Do not cast Blaze it into open sky. Do not shield in place, move with it.

Kitsu

Kit plan

Ranged carry with zoning and a piercing snipe. Wins lanes by space control.

Bread and butter

Violet Strike to poke, Mooncall to lock space, Foxtrot if dived, Shooting Stars through cover when enemies path a choke.

Engage or escape

Engage by forcing them through Mooncall first. Escape with Foxtrot after they commit a dash.

Matchups

Strong into Chuck and Bishop at range. Beware Froggy angles and Jiro dashes.

Augments and builds

Attack speed or cooldown reduction both work. Flat damage pushes ult over breakpoints.

Mistakes to avoid

Do not stand in your own arrows. Do not waste ult on solo tanks.

Rocky

Kit plan

Area control tank. Soaks space and blocks paths for carries.

Bread and butter

Anchor near chokepoints, cycle crowd control, let teammates farm damage. Hold point, not chase.

Engage or escape

Engage on corners where enemies cannot sidestep. Escape by body blocking for allies as you back up.

Matchups

Checks assassins who dive through one door. Weak on wide maps.

Augments and builds

Health, regen, and any crowd control enhancers. A small damage bump helps clear.

Mistakes to avoid

Do not walk past your backline. Do not trade in open fields.

Sashimi

Kit plan

Utility melee with shields and stun. Sets the table, team does the eating.

Bread and butter

Chop Chop to prime, Ginger Aftertaste to stun and weaken, Sushi Roll to line targets, Tempura Shock to knock and shield allies. Peel first, punish second.

Engage or escape

Engage from fog with Clap stun. Escape by Roll through bodies to a wall.

Matchups

Great peel into Anna and Jiro. Damage feels low without synergies.

Augments and builds

Health, lifesteal, and cooldown reduction. Vengeance or Berserk in your notes can add bite.

Mistakes to avoid

Do not Roll without a path. Do not ult only one target unless it saves a carry.

Skinny

Kit plan

Auto attacker assassin with invis resets. Scales hard with speed and sustain.

Bread and butter

Shadow Walk, Reap for bonus damage, Claw to mark and heal, basic weave, RIP to finish. Disappear, repeat.

Engage or escape

Engage from fog during Shadow Walk. Escape by cutting diagonals with the speed burst.

Matchups

Farms Zook and Kitsu if you get in. Bishop and Chuck can stonewall you.

Augments and builds

Attack speed plus lifesteal are core. Flat damage improves Claw pokes.

Mistakes to avoid

Do not reveal early with a bad Reap. Do not chase into counters.

Sofia

Kit plan

Aggressive bruiser with a real counter. Reflects, dashes, and finishes.

Bread and butter

Fiery Dash to tag, Fire Slash chain, Reflect Stance to bait and punish, Flamestrike when charged. Dash refresh on hit keeps the train moving.

Engage or escape

Engage by dash tagging from angles. Escape by reflecting a key projectile, then dashing away.

Matchups

Deletes ranged if they panic into reflect. Froggy can wait you out, be patient.

Augments and builds

Cooldown reduction and flat damage. A little lifesteal helps long chains.

Mistakes to avoid

Do not hold reflect forever, use it. Do not triple dash without a target.

Teevee

Kit plan

Clone trickster with teleports and beams. Wins by misdirection.

Bread and butter

Ctrl C and Ctrl V to place clone, Hello World to poke, Raycast to slow, swap positions to juke, repeat. MEMCPY for a second anchor in big fights.

Engage or escape

Engage by placing a clone behind cover first. Escape by instant swap, then beam to deter.

Matchups

Strong into skill shot teams. Weaker into bruisers who stick to you.

Augments and builds

Cooldown reduction, then damage. A touch of health keeps swaps safe.

Mistakes to avoid

Do not swap into danger. Do not beam in straight lines forever, vary angles.

Zook

Kit plan

Ranged soldier with reliable poke and mines. Controls lanes and punishes oversteps.

Bread and butter

Bazooka for impact plus splash, Locked On to finish, Gotta Blast to reposition, Mine your step on chokes. Layer damage, not rush.

Engage or escape

Engage after a teammate starts, hold angles. Escape by blasting over terrain.

Matchups

Beats short range without dashes. Keep distance from Anna or Froggy.

Augments and builds

Flat damage and cooldown reduction. Mine synergies shine on objective maps.

Mistakes to avoid

Do not stand still to line rockets. Do not stack mines in one obvious spot.

Kat

Kit plan

Flexible spellcaster. Can slot damage, healing, or control based on augments.

Bread and butter

Poke, reposition, then commit with your strongest spell chain. Play around your best cooldown, not all at once.

Engage or escape

Engage when an ally can follow. Escape by saving one mobility tool for the end.

Matchups

Adapts well into most lanes. Suffers if you split your build too many ways.

Augments and builds

Pick a lane, damage or utility. Cooldown reduction glues the kit together.

Mistakes to avoid

Do not half build every role. Do not frontline early.

Final Blurb

BAPBAP rewards smart picks and clean execution. Anna and Froggy control duels, Chuck and Bishop steady teams, Kitsu and Zook punish mistakes from range. Use these plans, run the simple strings, and spend augments to sharpen what your hero already does well.

FAQ

How many characters are in BAPBAP

There are 14 total.

Who is best right now

Anna and Froggy lead most lobbies due to mobility and picks.

Who should beginners start with

Chuck or Zook teach spacing, trading, and objective play.

Do augments matter more than rank

Augments decide spikes, but strong base kits stay more consistent.


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