Best Skills in Tainted Grail The Fall of Avalon
Image Credits: Questline, Tainted Grail: The Fall of Avalon
If you're wondering which skills are actually worth your points in Tainted Grail: The Fall of Avalon, the answer is... not many. But the good ones?
They’re really good. Regardless of whether you’re swinging a giant weapon, throwing fireballs, or trying to get rich selling junk, this is our take on the best skills in the game.
Godly Physique (Strength – General Tree)
If your plan is to hit things harder, this one delivers right away.
It increases your melee damage across the board, no matter what you’re using. It also leads into skills like Last Stand and Deadly Fury, which reward risky low-health playstyles.
Simple, strong, and always useful.
Mana Battery (Spirituality – General & Buffs Tree)
Mages, this is your battery pack.
It gives you more max mana, but more importantly, it opens up a whole tree of high-impact buffs like Invigorating Energy and Unbound. If your build relies on casting a lot, this is your foundation.
You need this before your magic build really starts to scale.
Arcane Teachings (Spirituality – Combat Tree)
This skill is pure damage for spellcasters.
Each point boosts your spell power and opens the path to effects like Elemental Shock. Even just one point is worth it early on, and if you’re going deep into magic, you’ll want to max it out.
It’s one of the core passives for a real mage build.
Frequent Exercise (Endurance – Stamina Tree)
This one’s cheap, fast, and always worth it.
It gives +7 max stamina instantly with no requirements and no strings attached. Even if you never touch the Stamina tree again, this point pays off all game long.
Every character benefits from having more stamina.
Agility (Dexterity – Movement Tree)
Dodging attacks in this game burns stamina fast... unless you take this.
Agility reduces dash stamina cost by up to 60 percent. This makes your movement much more reliable, especially during longer fights or when you need to bail out fast.
It’s a smart pick for every build, even magic users.
Respite in Cruelty (Perception – Critical Hits Tree)
If your build relies on crits, this makes everything smoother.
It gives a chance for crits to fully restore your stamina. When it goes off, you can keep attacking without pause. It works especially well with fast weapons like daggers, where crit chains can become nonstop.
If you like fast, high-risk melee builds, this is a must.
Quickened Strikes (Dexterity – Attack Speed Tree)
This makes your swings feel faster and cleaner.
It increases attack speed for all weapons, not just light ones. You’ll notice a difference quickly, and it stacks well with buffs and item effects. It also leads to faster weapon switching, which helps hybrid builds.
It’s not flashy, but it adds a lot to combat feel.
Parry King (Dexterity – Parry Tree)
Parrying in this game is brutal... unless you cheat a little.
Parry King gives you more time to land perfect parries, which turns it from frustrating to actually doable. If you’re using a parry-heavy build, this one should be your first stop.
It makes the whole system much more forgiving.
Mercantile Skills (Practicality – Crafting & Trading Tree)
This one won’t help in a fight, but it helps you get rich.
It increases the value of items you sell, which adds up fast when you’re clearing dungeons and dumping loot. Even one or two points early can ease gear upgrades later.
Worth picking up once your damage skills are covered.
Final Blurb & FAQ
There’s a lot of filler in the skill trees, but the good ones carry hard. These picks will give you stronger damage, better survivability, and more flexibility no matter your playstyle.
Just don’t spread yourself too thin early... focus on the ones that actually move the needle.
FAQ
Q: Should I max out all the skills listed above?
Only some. Skills like Arcane Teachings scale well, while Frequent Exercise is fine with just one point.
Q: Can these skills help all builds?
Most of them, yes. Skills like Agility and Godly Physique work across nearly every type of character.
Q: Is Parry King still useful if I don’t parry often?
Not really. Skip it unless you’re leaning into a parry-heavy setup.
Q: When should I take Mercantile Skills?
After your core damage or survival picks. It’s helpful, but not urgent.
Q: Are there any respec options?
There are limited options, so every point matters. Plan ahead if possible.

