Blue Prince: Entrance Hall Room Guide

Blue Prince Entrance Hall

Image Credits: Dogubomb, Blue Prince

The Entrance Hall is your home base in Blue Prince. You’ll start here every single day, whether you’re ready or not. It doesn’t change much, but it holds just enough secrets—and just enough doors—to remind you that nothing in this house is ever truly simple.

Read More: All Rooms in Blue Prince

What the Entrance Hall Does

  • Always the starting room of every run

  • Has 3 branching doors, which may lead to different rooms each day

  • Cannot be drafted, deleted, or skipped—it’s permanent

  • No items or Dig Spots by default, but it can receive items from upgrades or puzzles later

Think of it as the manor’s front porch, if the porch also judged your blueprint skills.

Main Entrance Hall Features

  • Contains a letter from Baron H.S. Sinclair, which appears on the table each day

  • Beside the letter, you’ll find your daily Blueprints

  • Inspecting the letter’s postage stamp with a Magnifying Glass adds that realm to your Scrapbook (viewable in the Library)

  • Statues of your ancestors stand quietly in the back—probably watching

How the Entrance Hall Can Change

The Entrance Hall stays the same structurally, but certain events and upgrades can modify it:

  • Constellations (from the Observatory) and Laboratory Experiments may cause locked trunks to appear

    • Trunks require a Key or Sledgehammer to open

    • Contents include coins, gems, or rare tools

  • Finding Allowance Tokens unlocks a daily coin envelope placed on the table

    • Coins increase by 2 for each token you collect

  • If you trigger the Mail Room, a package can be delivered directly to the Entrance Hall the next day (with an upgrade), saving you a trip

Access to the Grounds

The Entrance Hall also connects directly to the Estate Grounds, which include:

  • The Fountain

  • Paths to the cliffs, West Gate, and East Gate

  • Entry to the Braziers puzzle, if you’re chasing the Basement elevator
    Note: every outdoor move still costs Steps, even from the start.

Final Blurb

The Entrance Hall may look like a quiet lobby, but it’s the heartbeat of your entire run. It's where the letters arrive, the blueprints begin, and the manor silently dares you to step through any of its three doors. No pressure.


Recommended | View all Blue Prince

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