Diablo 4: How To Unlock Torment 1 In Season 13
Torment 1 in Diablo 4 Season 13 is locked behind the Pit, but the Pit itself can be locked if seasonal progress is not far enough. The fastest fix is usually completing Season Rank II, unlocking the Artificer's Obelisk, clearing Pit 10, then changing the difficulty to Torment 1 at a World Difficulty Statue.
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How To Unlock Torment 1 In Diablo 4 Season 13
To unlock Torment 1 in Diablo 4 Season 13, complete Season Rank II to unlock the Pit on a Seasonal character, then clear Pit 10 and switch to Torment 1 at a World Difficulty Statue.
The confusing part is that Torment 1 and the Pit have 2 different gates. Season Rank II unlocks access to the Pit through the Artificer's Obelisk on a Seasonal Realm character. After the Pit is available, the actual Torment 1 unlock comes from completing Pit 10.
The full path is simple once the game's wording is separated into steps:
| Step | What To Do | What It Unlocks |
|---|---|---|
| 1 | Play on a Seasonal Realm character. | Season Rank progress becomes the Pit unlock path. |
| 2 | Complete Season Rank II. | Unlocks access to the Pit through the Artificer's Obelisk. |
| 3 | Enter the Pit and clear Pit 10. | Unlocks Torment 1. |
| 4 | Go to a World Difficulty Statue. | Switches the world difficulty to Torment 1. |
Being level 70 does not automatically unlock Torment 1 on a Seasonal character if Season Rank II is not complete. That is why a character can be level 70, already earning Paragon, and still see the Artificer's Obelisk locked. The game is waiting on the seasonal rank requirement first.
Why The Pit Is Locked At Level 70
The Pit can still be locked at level 70 in Season 13 because Seasonal characters need to complete Season Rank II before the Artificer's Obelisk opens.
This is the part that catches people. The prompt at the Artificer's Obelisk can mention different requirements based on realm type. On Eternal Realm, the unlock path is connected to reaching level 70. On Seasonal Realm, the requirement is Season Rank II. If the character is seasonal, the Season Rank II line is the one that matters.
That means Paragon level does not solve the issue by itself. Paragon 13, Paragon 50, or any other early Paragon level will not unlock the Pit if the seasonal page requirement is still unfinished. The seasonal objective page needs to be pushed forward first.
The quickest way to check the problem is to open the Season menu and look at the current Season Rank progress. If Rank II is not complete, the Pit is locked for the right reason. Annoying, but at least not broken.
How To Complete Season Rank II
Season Rank II is completed by finishing enough objectives on the second seasonal reward page to claim that rank's progress and move the Season Journey forward.
Season Rank II is not the same thing as character level 2 or battle pass tier 2. It is tied to seasonal progression. The objective screen shows what needs to be done, and those tasks push the rank forward until the second rank is complete.
Some seasonal ranks can point players toward specific progression dungeons or objectives. If an objective has a button to show the dungeon or activity location, use it. That is usually faster than searching the map manually and pretending the UI is not winning.
Once Season Rank II is completed, return to the Artificer's Obelisk and check the Pit again. If the unlock requirement was the seasonal rank gate, the Pit should now be available.
How Pit 10 Unlocks Torment 1
Pit 10 unlocks Torment 1 because Season 13 ties each Torment tier to a specific Pit clear requirement, starting with Torment 1 at Pit 10.
The Pit is the difficulty gate for Torment progression. Clearing higher Pit tiers unlocks higher Torment difficulties, but the first jump into Torment starts at Pit 10. That is the real Torment 1 test.
| Torment Tier | Required Pit Clear |
|---|---|
| Torment 1 | Complete Pit 10 |
| Torment 2 | Complete Pit 15 |
| Torment 3 | Complete Pit 20 |
| Torment 4 | Complete Pit 25 |
| Torment 5 | Complete Pit 30 |
The Pit clear needs to be completed, not just entered. If the run fails, times out, or is abandoned, Torment 1 should not unlock. Finish Pit 10 cleanly, then leave and change difficulty from a statue.
For players still deciding which build can handle early Pit clears smoothly, the Diablo 4 Season 13 tier list helps compare strong leveling, farming, bossing, and endgame builds before pushing deeper into Torment.
Where To Switch To Torment 1
After Pit 10 is cleared, Torment 1 can be selected at a World Difficulty Statue in major hubs such as Temis, Kyovashad, Cerrigar, or Kurast Bazaar.
Unlocking Torment 1 does not always mean the game instantly moves the character into Torment 1. The difficulty still needs to be selected. Go to a World Difficulty Statue, open the difficulty menu, and choose Torment 1 if it is available. For a full breakdown of how the difficulty selector works across all tiers, the Diablo 4 difficulty settings guide covers how to change difficulty in game and what each tier means for enemy scaling and rewards.
If Torment 1 does not appear after clearing Pit 10, check these first:
| Problem | What To Check |
|---|---|
| Pit is still locked | Complete Season Rank II on Seasonal Realm. |
| Torment 1 is not selectable | Make sure Pit 10 was fully completed. |
| Difficulty changed for someone else but not the party | Party difficulty may be limited by the lowest unlocked player. |
| Wrong realm assumption | Seasonal and Eternal unlock rules are not the same. |
Party play can also make this feel strange. Players cannot freely group across different difficulty levels in the same way, and a group is limited by the lowest party member's available difficulty. If one player has Torment 1 unlocked and another does not, the group may need to sort unlocks before farming together.
What Torment 1 Unlocks In Season 13
Torment 1 unlocks the first Torment difficulty tier, Ancestral quality item availability, and better monster experience and gold rewards compared to the lower difficulties.
Torment 1 is the first real endgame difficulty jump. Enemies hit harder, boss pressure rises, and farming starts to feel more rewarding because the item pool opens up. This is where Ancestral items become available, which makes Torment 1 a major gearing breakpoint instead of just another difficulty setting.
| Torment 1 Benefit | Why It Matters |
|---|---|
| Ancestral quality items become available | Better item bases can start dropping for stronger endgame gearing. |
| 300 percent more Experience from monsters | Paragon progress speeds up compared to lower difficulties. |
| 100 percent more Gold | Gold farming improves while playing normal endgame content. |
| Higher Unique and Legendary pressure | Torment tiers increase the value of endgame farming over time. |
Torment 1 also starts making endgame systems feel more connected. Boss farming, War Plans, the Horadric Cube, and loot filtering all matter more once the character starts keeping better bases and chasing stronger drops. Season Blessings also become noticeably more valuable at this stage since Obducite, Glyph progression, and Whisper caches all feed directly into Torment farming. The Diablo 4 Season 13 Season Blessings guide covers the best Smoldering Ashes order for players entering endgame.
A stricter loot setup can help once Torment 1 starts throwing more gear on the ground. The Diablo 4 loot filters guide covers how to import filter codes, hide junk drops, and keep important items visible while farming.
How To Prepare Before Switching To Torment 1
Before switching to Torment 1, the build should have stable damage, capped or improving defenses, useful Legendary Aspects, and enough survivability to handle the first Torment jump.
Torment 1 is not impossible, but it is a real step up from Penitent. If enemies suddenly feel too tanky or bosses start deleting the character, the build may need a few more upgrades before living there full time.
The main prep list is straightforward:
| Torment 1 Prep | Why It Helps |
|---|---|
| Upgrade weapon damage | Low damage makes Pit 10 and early Torment farming feel much worse. |
| Check armor and resistances | Torment enemies punish weak defenses faster than lower difficulties. |
| Use proper Legendary Aspects | Build defining Aspects can matter more than raw item level early on. |
| Keep useful Charms and Seals | Season 13 item systems can support leveling and early endgame progress. |
| Fix the build's main resource problem | A build that cannot
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