Dragon Ball Gekishin Squadra: Piccolo Build Guide & Abilities
Piccolo is a mid-range technical fighter in Dragon Ball Gekishin Squadra. His kit mixes zoning blasts with defensive utility, making him a hybrid between DPS and Support. He can sustain near towers, stall enemy pushes, and chip down tanky opponents with steady ranged pressure.
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Best Piccolo Build in Dragon Ball Gekishin Squadra
Piccolo’s best build prioritizes ranged zoning and survivability. Level R2 and R1 early to maximize poke, then use L2 for combo setups. For divine cards, Too Easy in slot 1, Art of the Decoy in slot 2, and Limit Breaking Jump in slot 3 give him the durability and mobility needed to outlast enemies.
Piccolo Skill Priority
R1 – Energy Wave
Quick projectile, low cooldown. Best for consistent poke and finishing kills.
L2 – Guard Counter
Short-range strike that interrupts enemy momentum. Strong for duels or stopping dives.
R2 – Demon Blast
Long-range skillshot with big damage. Slightly clunky to aim, but it’s his main zoning tool.
Passive – Tower Synergy
Piccolo heals when standing near allied Gods of Destruction (towers). This lets him hold lane longer without recalling.
Ultimate – Special Beam Cannon
High damage beam that pierces enemies. Best used to punish grouped targets or finish off Gods of Destruction objectives.
Piccolo Divine Card Setup
Slot 1
Too Easy – Adds survivability when playing solo, helping him survive burst.
Alternative: Lightning Swift if you want chase potential.
Slot 2
Art of the Decoy – Movement speed buff and vanish cooldown reduction. Great for staying alive in messy team fights.
Slot 3
Limit Breaking Jump – Two vanish steps. Mandatory pick for his playstyle, letting him dodge dives or chase squishy enemies.
How to Play Piccolo
Piccolo shines as a defensive anchor. Stay in lane, farm NPCs for early card charges, and zone with R2. Weave in R1 for chip damage while saving L2 to interrupt dives. Always heal near towers when low to maintain pressure without recalling.
In team fights, Piccolo punishes grouped enemies with Special Beam Cannon. Use Decoy and Limit Breaking Jump to reposition constantly, since his base mobility is slow. While his autos feel sluggish, his sustained poke can whittle down enemies until your team secures objectives.
Final Blurb
Piccolo’s build in Dragon Ball Gekishin Squadra emphasizes range, sustain, and safe pressure. With Too Easy for survivability, Decoy for mobility, and Limit Breaking Jump for escape, he can hold lanes, zone enemies, and swing team fights with Special Beam Cannon. A smart Piccolo player can keep towers safe while still dealing big damage.
FAQ
Is Piccolo a Tank or DPS
He is closer to a Technical role. He can take hits but mainly plays as a ranged zoner.
What skills should be maxed first
R2 for damage and R1 for poke consistency.
Does Piccolo have sustain
Yes, he heals when standing near allied Gods of Destruction.
What divine cards work best
Too Easy, Art of the Decoy, and Limit Breaking Jump are his strongest picks.

