Jewels Guide for V Rising 1.1 (Secrets of Gloomrot Update)

Jewels Guide for V Rising 1.1 (Secrets of Gloomrot Update)

Image Credits: Stunlock Studios, V Rising

Jewels got a big overhaul in 1.1. They’re now easier to understand, more flexible, and work better with the new Fusion Forge system. Here’s what you need to know.

How Jewels Work Now

  • Tiered Rolls: Instead of random % values from 0-100, jewels now roll in 5 fixed tiers. This makes it easier to get usable stats and to target upgrades.

  • Fusion Forge: You can now combine two jewels using the new Fusion Forge. This lets you pick the best attributes from both and fuse them into one jewel.

  • Cast Rate & Cooldown Buffed:

    • Cast Rate effects now roll between 12-24% (up from 10-25%).

    • Cooldown Reduction rolls between 8-12% (up from 6-12%).

Notable Jewel Changes by School

Blood

  • Veil of Blood: Blood Nova jewel now scales properly (15-30% damage).

  • Blood Rite: Fewer daggers from jewels (1-5 instead of 2-5) and lower damage scaling.

  • Blood Rage: Physical damage boost lowered slightly, shield values reduced.

  • Sanguine Coil: Healing jewel reduced to 14-30% (down from 15-50%).

Chaos

  • Chaos Volley: Knockback jewel improved. Second hit damage jewel buffed (now 40-60%).

Unholy

  • Veil of Bones: New jewel causes skeletons to explode after 3s, dealing 40-80% magic damage.

  • Corpse Explosion & Ward of the Damned: Jewel skeletons can now detonate, but they can't attack while waiting to explode.

Illusion

  • Veil of Illusion: New jewel lets your Illusion fire projectiles that inflict Weaken and grant Phantasm when recast.

  • Mist Trance: Fear duration jewel nerfed to 0.8-1.6s (down from 1.2-2s).

Frost

  • Veil of Frost: Shield jewels nerfed (now 20-40% instead of 36-60%).

  • Cold Snap & Frost Barrier: Movement speed and spell power jewels reduced slightly.

Storm

  • Discharge: Lost the jewel that made the player immaterial.

  • Recast jewel: Now inflicts a fading snare instead of knockback.

General Jewel Rules in 1.1

  • Stuns and knockbacks: Now have diminishing returns to prevent stacking abuses.

  • Cast rate and cooldown: Easier to stack and more powerful than before.

  • Synergy focus: Many jewels now reward focusing on a theme (like summoning skeletons or applying certain debuffs).

Jewels + Fusion Forge = Endgame Crafting

If you get two decent jewels, you can now:

  • Head to the Fusion Forge (unlocked by beating Dantos the Forgebringer).

  • Combine them into one, picking the best traits.

  • Repeat until you’ve created god-tier jewels tailored to your exact build.

Final Blurb

In 1.1, jewels are no longer just random junk loot... they’re now a real part of your power growth. Target the right traits, fuse them carefully, and your build will go from pretty good to actual vampire menace.


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