Mage Arena Divine Light Spell Guide (Steam)
Divine Light is the strongest healing spell in Mage Arena, restoring all allies within its area to full health. It has a long cooldown, so timing and placement are critical.
How Divine Light Works
When cast, Divine Light releases a radiant burst that instantly heals all allies in its radius. It does not require targeting specific players, making it ideal for team fights.
The tradeoff is a long cooldown, meaning it should be saved for critical moments.
Best Uses for Divine Light
Turning Team Fights
Use Divine Light during big engagements to instantly restore your team’s health and swing momentum in your favor.
Saving Key Allies
If one or more teammates are about to be eliminated, casting Divine Light can reset their health, keeping them in the fight.
Defensive Objectives
Holding a flag or controlling a capture point becomes easier when Divine Light is used to sustain your team through damage spikes.
Tips for Using Divine Light
Position yourself where most allies are in range before casting.
Save it for moments when multiple teammates are low rather than healing one player early.
Communicate with teammates so they can group up before you cast.
See the list of all spells here.
Final Blurb
Divine Light is a powerful support tool, capable of instantly reversing a losing fight when timed well.
Mastering its timing and positioning makes you an invaluable team player in Mage Arena.
FAQ
Does Divine Light heal enemies?
No, Divine Light only affects allied players within its radius.
Can Divine Light overheal?
No, it restores allies to full health but does not give bonus health beyond their maximum.
How long is the cooldown?
Divine Light has one of the longest cooldowns in the game, requiring strategic use rather than frequent casting.
Is Divine Light useful in solo play?
It has limited use solo but can still save you if multiple enemies focus you at once.

