MegaBonk Armor Guide | How Armor and Evasion Work

MegaBonk Armor Guide | How Armor and Evasion Work

Armor and Evasion in MegaBonk are two of the most confusing stats in the game. They don’t work in a straight line the way you might expect, and you might feel misled by the percentage values shown. Knowing how these stats scale, and what their limits are, makes a huge difference in building durable characters.

How Armor Works in MegaBonk

Armor reduces incoming damage by a flat percentage. The important detail is that this reduction does not scale in a clean linear way. Each point of Armor makes you tougher, but the higher you stack it, the less each new point helps.

Armor is best for handling huge swarms of weak enemies. With a solid base of Armor, dozens of little hits will barely scratch you. But against bosses or heavy-hitting elites, the reduced scaling means you’ll still take meaningful damage even with a big Armor stack.

How Evasion Works

Evasion gives you a chance to avoid damage completely. Like Armor, it scales with diminishing returns. You can stack Evasion very high, but it doesn’t guarantee safety. Even at 60% or more, bad luck can mean several hits in a row still land.

Some builds combine Evasion with healing or life leech. Surviving a string of dodges can give you breathing room, but relying on Evasion alone is risky. It’s more of a support stat than a core defensive plan.

Why Scaling is Important

Both Armor and Evasion use a log-type scaling system with hidden caps. This means items that grant large percentage boosts will help early, but their impact drops as your stat gets higher.

For example, adding 20% Evasion to a character with none makes a huge difference. Adding 20% more when you already have 60% won’t feel nearly as strong. The same idea applies to Armor — stacking it too high lowers the value of each extra piece you add.

How to Use Armor and Evasion in Builds

Armor is the safe choice when you expect constant swarms and chip damage. Evasion is more of a gamble, giving you a chance to completely shrug off hits. Together, they can cover different weaknesses, but you’ll often get more value investing in a mix of defenses, regen, or shields instead of going all-in on one stat.

If you’re building Athena or using Aegis, Armor pairs well because it keeps chip damage low while your shield recharges. On the flip side, a high-mobility character can use Evasion for extra breathing room as they run shrines and farm XP.

Final Blurb

Armor and Evasion in MegaBonk are not straightforward numbers. They scale with diminishing returns, and their true value depends on when and how you use them. Armor is excellent against swarms, while Evasion is strong in bursts but unreliable.

Use them wisely, mix them with regen or shields, and you’ll stay alive much longer in Forest and Desert runs.

FAQ

How high can Armor go in MegaBonk?

Armor can stack very high, but efficiency drops as you add more. It is not confirmed if true 100% damage reduction is possible.

Can Evasion reach 100%?

No, Evasion cannot reliably hit 100%. Even at high levels, you will still get hit due to the scaling system and caps in place.

Is Armor or Evasion better for bosses?

Armor is more consistent against bosses since it always reduces damage. Evasion is less reliable because bad luck can lead to multiple hits landing back-to-back.


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