MegaBonk Attack Duration Guide: How to Speed Up Swings

MegaBonk Attack Duration Guide: How to Speed Up Swings
MegaBonk

Attack duration in MegaBonk isn’t a visible stat, but you feel it every time a slow weapon swings. The Knight’s sword is the clearest example. Even with high weapon damage, the long delay between strikes makes it hard to keep up with enemy swarms. The only way to fix this problem is by stacking upgrades that cut into that downtime.

Attack Speed is the Fix

The attack speed tome is the most important upgrade for reducing attack duration. Faster swings mean your sword connects more often, clears space around you, and keeps XP flowing. Without it, the Knight struggles even with strong base damage.

Synergies That Help

Movement speed is a hidden boost to duration when paired with the purple shoes that increase attack rate as you move faster. Attack size upgrades are also critical, since they let each swing hit more enemies at once. Together, these make slow weapons like the Knight’s sword scale properly.

Weapons Less Affected

Weapons like aura or revolver aren’t punished as much by long duration. They scale well with damage or cooldown upgrades, so you don’t need to push attack speed as hard. But for melee options, attack speed always comes first.

Final Blurb

Attack duration is the main weakness of slow weapons in MegaBonk, and the only solution is stacking attack speed with movement and size synergies. The Knight feels weak without it, but with the right build his sword turns into a strong survival tool.

FAQ

What is attack duration in MegaBonk?

It’s the effective delay between weapon swings.

How do I reduce attack duration?

Upgrade attack speed, stack movement speed with the special shoes, and take attack size boosts.

Why does the Knight feel weak?

His sword has a long duration by default, so he only becomes strong when you focus on attack speed and size upgrades.

Do all weapons need attack speed upgrades?

No. Aura, revolver, and ranged weapons scale better with damage and cooldown, but melee builds depend on attack speed to stay viable.


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