MegaBonk Best Weapons Ranked Tier List
Every weapon in MegaBonk changes how you survive, clear, and scale. Some feel overpowered the second you pick them up, others barely scratch past Tier 1. This ranking breaks them down by real power, scaling, and how well they hold up in long runs.
Best Weapons in MegaBonk (S-Tier)
The best in the game. They crush every stage, scale endlessly, and never fall off.
Flamewalker
Massive damage and range once your attack speed stacks. Covers entire maps in fire and melts through bosses before they can react.
Dexecutioner
Deletes anything that breathes. The execute mechanic snowballs fast, making it one of the most broken endgame weapons.
Shotgun
High burst and great scaling across all tiers. Still consistent even without perfect item rolls.
Axe
Strong multi-hit weapon that clears mobs like nothing else. A go-to choice for farming or leaderboard runs.
Black Hole
Pure control and damage. Pairs perfectly with Cooldown and Size tomes to lock entire screens in place.
Strong Weapons (A-Tier)
Powerful options that hold up deep into runs but need some setup to reach full potential.
Lightning Staff
Flexible, fast, and reliable. Excellent for chain damage or poison-focused builds.
Dice
Still great for critical scaling. Not as busted as before, but remains a dependable damage engine.
Katana
Quick and aggressive. Great for early-game clearing and still respectable in Tier 3 runs.
Bananarang
Satisfying sustain weapon with strong AoE and return hits. Pairs well with Luck and Quantity tomes.
Aura
Simple but effective. The constant area damage keeps you safe in any map layout.
Hero Sword
Better than people think. Strong base damage with good crowd control once upgraded.
Mid Tier (B-Tier)
Useful in specific builds but inconsistent overall.
Bone
Good crowd control and bounce value, but doesn’t hit hard enough to stay viable late-game.
Firestaff
A safe midrange weapon that keeps waves back. Reliable but outclassed by better AoE options.
Revolver
Fast and satisfying but limited scaling. Best for early unlocks or casual clears.
Blood Magic
Powerful for HP-based builds but slow to start. Needs commitment to tank builds to shine.
Wireless Daggers
Good sustain from lifesteal, but short reach and awkward targeting hold it back.
Frostwalker
Crowd control tool that freezes enemies in place. Great early, weak against bosses.
Poison Flask
Fun with Amog builds but weak on its own. Too short-range to rely on.
Weak Weapons (C-Tier)
Niche, inconsistent, or just outdated.
Slutty Rocket
Tracking can’t keep up with faster mobs. Good concept, poor execution.
Tornado
Great knockback, terrible DPS. Barely usable past early waves.
Sword
Reliable starter weapon but too basic. Knockback ruins consistency mid-run.
Dragon’s Breath
Cool idea, bad output. Projectiles are slow and low damage.
Mines
Barely functional for offense. More of a trap than a weapon.
Chunkers
Clunky, slow, and underpowered. Even with Size builds, it can’t compete.
Space Noodle
Does almost nothing worth keeping. A pure joke pick at this point.
Corrupted Sword
Painful to use and only strong when you’re nearly dead. Not worth the risk.
Final Blurb
MegaBonk’s meta still favors weapons that scale damage per hit and cover wide areas. Flamewalker, Dexecutioner, and Shotgun rule every tier, while weaker options like Tornado and Space Noodle barely make a dent. If you want leaderboard results, pick weapons that clear entire screens; not ones that rely on luck or gimmicks.
FAQ
What’s the strongest weapon in MegaBonk?
Flamewalker and Dexecutioner dominate every stage for consistent scaling and massive damage.
Which weapon is best early on?
Aura and Revolver give strong results right away and are easy to control.
Are low-tier weapons usable?
Some are, but you’ll struggle past Tier 2. They’re mostly for testing builds.
What matters most for weapon strength?
Scaling, hit consistency, and synergy with tomes like Damage, Cooldown, and Quantity.

