Mewgenics Best Abilities For Strong Builds
Mewgenics has over 1000 abilities, but only a handful truly carry runs. The best abilities are the ones that either break action economy, control the board, or create scaling that snowballs fights. Below is a class by class breakdown of the strongest skills to look for, ordered alphabetically so you can quickly find your main.
These picks combine consistency, synergy potential, and real run winning impact.
Best Butcher Abilities
The Butcher thrives on Cleave damage and food control. When built correctly, it becomes both tanky and explosive.
Top active skills:
Spin Cleave
Slice and Dice
Chomp
Spin Cleave clears swarms. Slice and Dice gives repeat movement and area damage. Chomp adds sustain and scaling, especially when used on pickups or allies for strength boosts.
Top passive skills:
Spin to Win
Stompy
Duke of the Flies
Spin to Win upgrades your core attack pattern. Stompy adds Cleave to Trample damage. Duke of the Flies creates long term pressure through fly carryover between battles.
Best Cleric Abilities
Cleric is critical in early Acts and still scales late with proper picks.
Top active skills:
Cryo Heal
Born Again
Open Wounds
Cryo Heal heals and freezes, making the target immune for a turn. Born Again is a full revive with stat boost. Open Wounds deletes bosses once they drop low.
Top passive skills:
Breath of Life
Thou Shalt Not Kill
Ranged Medic
Breath of Life turns heals into revives. Thou Shalt Not Kill punishes enemies for downs. Ranged Medic gives constant healing value from basic attacks.
Best Druid Abilities
Druid is about familiar control and scaling minion pressure.
Top active skills:
Form of the Squirrel
Squirrel Squad
Encourage
Form of the Squirrel transforms your entire playstyle and enables burst damage. Squirrel Squad floods the board. Encourage gives familiars extra turns for lethal combos.
Top passive skills:
Empty Vessels
Suicide Squad
Super Crow
Empty Vessels massively improves minion durability. Suicide Squad turns squirrels into bombs. Super Crow upgrades early game control.
Best Fighter Abilities
Fighter is pure frontline damage with refresh loops.
Top active skills:
Spin
Confront
Zoomzerk
Spin clears clusters. Confront guarantees positioning. Zoomzerk enables movement chains when paired with refresh passives.
Top passive skills:
Merciless
Frenzy
Punch Face
Merciless refreshes actions on heavy hits. Frenzy scales strength every kill. Punch Face guarantees crits from the front, which is huge for consistency.
Best Hunter Abilities
Hunter wins through crit scaling and ranged pressure.
Top active skills:
Snipe
Scatter Shot
Sentry Mode
Snipe ignores shields and never misses. Scatter Shot becomes insane with bounce effects. Sentry Mode punishes enemy movement.
Top passive skills:
Bullseye
Thrill of the Hunt
Rubber Arrows
Bullseye fixes accuracy issues. Thrill of the Hunt gives permanent Dexterity scaling. Rubber Arrows spreads damage across grouped enemies.
Best Mage Abilities
Mage has some of the strongest late game spells in Mewgenics.
Top active skills:
Hyper Beam
Meteor Storm
Teleport
Hyper Beam deletes bosses when movement is controlled. Meteor Storm dominates large arenas. Teleport keeps positioning safe.
Top passive skills:
Learn from Me
Two
Ice Aspect
Learn from Me spreads top tier spells across your team. Two enables double casting. Ice Aspect creates freeze synergy and defensive control.
Best Monk Abilities
Monk thrives on extra turns and stance loops.
Top active skills:
Five Point Palm Exploding Heart Technique
Way of the Hare
Combo Throw
Five Point Palm removes threats on a timer. Way of the Hare increases movement economy. Combo Throw refreshes attacks through stance shifts.
Top passive skills:
Running Jab
Unburdened Strikes
Flow State
Running Jab adds free hits on movement. Unburdened Strikes rewards empty armor builds. Flow State gives scaling stats mid turn.
Best Necromancer Abilities
Necromancer dominates through corpse value and Soul Link abuse.
Top active skills:
Soul Link
Eternal Servitude
Reanimate
Soul Link spreads damage across enemies. Eternal Servitude revives powerful enemies at full strength. Reanimate builds disposable frontline units.
Top passive skills:
Spread Sorrow
Last Grasp
Sacrificial Lamb
Spread Sorrow multiplies debuffs. Last Grasp punishes enemies when downed. Sacrificial Lamb turns sacrifice into momentum.
Best Psychic Abilities
Psychic controls space better than any class.
Top active skills:
Become Entropy
Gravity Pull
Suggestion
Become Entropy deletes non bosses instantly and stuns bosses. Gravity Pull sets up knockback kills. Suggestion creates enemy infighting.
Top passive skills:
Enlightened
Antigravity
Full Power
Enlightened enables free spell bursts at full mana. Antigravity improves mobility and spell efficiency. Full Power triples basic attack damage at full mana.
Best Tank Abilities
Tank controls positioning and protects allies.
Top active skills:
Steelskin
Bodyguard
Goad
Steelskin makes you nearly unkillable for a turn. Bodyguard redirects lethal hits. Goad forces enemies into your zone.
Top passive skills:
Hard Head
Hardy
Pet Rocks
Hard Head blocks frontal attacks. Hardy gives full heal each battle. Pet Rocks adds early field control when built around rock synergies.
Best Thief Abilities
Thief wins through crit bursts and positioning.
Top active skills:
Assassinate
Stalk
Poison Nail
Assassinate deletes from behind. Stalk sets up guaranteed backstabs. Poison Nail ignores shields and applies pressure.
Top passive skills:
Backstabber
Critical
Stealthed
Backstabber guarantees crits from behind. Critical doubles crit damage and builds Luck. Stealthed adds early fight survivability.
Best Tinkerer Abilities
Tinkerer scales through Tech and crafted weapons.
Top active skills:
Craft
Research
Mech Suit
Craft gives immediate weapon flexibility. Research scales Tech for stronger items. Mech Suit adds a powerful extra body.
Top passive skills:
Duct Tape
Item Proxy
V 2.0
Duct Tape keeps crafted weapons across battles. Item Proxy makes set bonuses easier. V 2.0 guarantees Tech stability.
Final Blurb
The best abilities in Mewgenics are the ones that break normal turn rules, scale over time, or control positioning. Refresh loops, corpse abuse, crit chains, and board wipes win runs consistently. If you see these skills during level up drafts, protect those cats and build around them. Strong synergies turn good runs into unstoppable ones.
FAQ
What are the strongest abilities in Mewgenics overall?
Become Entropy, Hyper Beam, Cryo Heal, Soul Link, and Steelskin are among the most impactful across all classes.
Which class has the best scaling abilities?
Hunter with Thrill of the Hunt and Fighter with Frenzy scale very well over long runs.
Are revive abilities worth drafting?
Yes. Born Again, Breath of Life, and Eternal Servitude can completely stabilize difficult fights.
Do some abilities become stronger with multiclassing?
Yes. Many of the strongest builds combine passives and actives across classes, especially refresh mechanics and crit synergies.

