Mewgenics Best Abilities For Strong Builds

Mewgenics Best Abilities For Strong Builds

Mewgenics has over 1000 abilities, but only a handful truly carry runs. The best abilities are the ones that either break action economy, control the board, or create scaling that snowballs fights. Below is a class by class breakdown of the strongest skills to look for, ordered alphabetically so you can quickly find your main.

These picks combine consistency, synergy potential, and real run winning impact.

Best Butcher Abilities

The Butcher thrives on Cleave damage and food control. When built correctly, it becomes both tanky and explosive.

Top active skills:

  • Spin Cleave

  • Slice and Dice

  • Chomp

Spin Cleave clears swarms. Slice and Dice gives repeat movement and area damage. Chomp adds sustain and scaling, especially when used on pickups or allies for strength boosts.

Top passive skills:

  • Spin to Win

  • Stompy

  • Duke of the Flies

Spin to Win upgrades your core attack pattern. Stompy adds Cleave to Trample damage. Duke of the Flies creates long term pressure through fly carryover between battles.

Best Cleric Abilities

Cleric is critical in early Acts and still scales late with proper picks.

Top active skills:

  • Cryo Heal

  • Born Again

  • Open Wounds

Cryo Heal heals and freezes, making the target immune for a turn. Born Again is a full revive with stat boost. Open Wounds deletes bosses once they drop low.

Top passive skills:

  • Breath of Life

  • Thou Shalt Not Kill

  • Ranged Medic

Breath of Life turns heals into revives. Thou Shalt Not Kill punishes enemies for downs. Ranged Medic gives constant healing value from basic attacks.

Best Druid Abilities

Druid is about familiar control and scaling minion pressure.

Top active skills:

  • Form of the Squirrel

  • Squirrel Squad

  • Encourage

Form of the Squirrel transforms your entire playstyle and enables burst damage. Squirrel Squad floods the board. Encourage gives familiars extra turns for lethal combos.

Top passive skills:

  • Empty Vessels

  • Suicide Squad

  • Super Crow

Empty Vessels massively improves minion durability. Suicide Squad turns squirrels into bombs. Super Crow upgrades early game control.

Best Fighter Abilities

Fighter is pure frontline damage with refresh loops.

Top active skills:

  • Spin

  • Confront

  • Zoomzerk

Spin clears clusters. Confront guarantees positioning. Zoomzerk enables movement chains when paired with refresh passives.

Top passive skills:

  • Merciless

  • Frenzy

  • Punch Face

Merciless refreshes actions on heavy hits. Frenzy scales strength every kill. Punch Face guarantees crits from the front, which is huge for consistency.

Best Hunter Abilities

Hunter wins through crit scaling and ranged pressure.

Top active skills:

  • Snipe

  • Scatter Shot

  • Sentry Mode

Snipe ignores shields and never misses. Scatter Shot becomes insane with bounce effects. Sentry Mode punishes enemy movement.

Top passive skills:

  • Bullseye

  • Thrill of the Hunt

  • Rubber Arrows

Bullseye fixes accuracy issues. Thrill of the Hunt gives permanent Dexterity scaling. Rubber Arrows spreads damage across grouped enemies.

Best Mage Abilities

Mage has some of the strongest late game spells in Mewgenics.

Top active skills:

  • Hyper Beam

  • Meteor Storm

  • Teleport

Hyper Beam deletes bosses when movement is controlled. Meteor Storm dominates large arenas. Teleport keeps positioning safe.

Top passive skills:

  • Learn from Me

  • Two

  • Ice Aspect

Learn from Me spreads top tier spells across your team. Two enables double casting. Ice Aspect creates freeze synergy and defensive control.

Best Monk Abilities

Monk thrives on extra turns and stance loops.

Top active skills:

  • Five Point Palm Exploding Heart Technique

  • Way of the Hare

  • Combo Throw

Five Point Palm removes threats on a timer. Way of the Hare increases movement economy. Combo Throw refreshes attacks through stance shifts.

Top passive skills:

  • Running Jab

  • Unburdened Strikes

  • Flow State

Running Jab adds free hits on movement. Unburdened Strikes rewards empty armor builds. Flow State gives scaling stats mid turn.

Best Necromancer Abilities

Necromancer dominates through corpse value and Soul Link abuse.

Top active skills:

  • Soul Link

  • Eternal Servitude

  • Reanimate

Soul Link spreads damage across enemies. Eternal Servitude revives powerful enemies at full strength. Reanimate builds disposable frontline units.

Top passive skills:

  • Spread Sorrow

  • Last Grasp

  • Sacrificial Lamb

Spread Sorrow multiplies debuffs. Last Grasp punishes enemies when downed. Sacrificial Lamb turns sacrifice into momentum.

Best Psychic Abilities

Psychic controls space better than any class.

Top active skills:

  • Become Entropy

  • Gravity Pull

  • Suggestion

Become Entropy deletes non bosses instantly and stuns bosses. Gravity Pull sets up knockback kills. Suggestion creates enemy infighting.

Top passive skills:

  • Enlightened

  • Antigravity

  • Full Power

Enlightened enables free spell bursts at full mana. Antigravity improves mobility and spell efficiency. Full Power triples basic attack damage at full mana.

Best Tank Abilities

Tank controls positioning and protects allies.

Top active skills:

  • Steelskin

  • Bodyguard

  • Goad

Steelskin makes you nearly unkillable for a turn. Bodyguard redirects lethal hits. Goad forces enemies into your zone.

Top passive skills:

  • Hard Head

  • Hardy

  • Pet Rocks

Hard Head blocks frontal attacks. Hardy gives full heal each battle. Pet Rocks adds early field control when built around rock synergies.

Best Thief Abilities

Thief wins through crit bursts and positioning.

Top active skills:

  • Assassinate

  • Stalk

  • Poison Nail

Assassinate deletes from behind. Stalk sets up guaranteed backstabs. Poison Nail ignores shields and applies pressure.

Top passive skills:

  • Backstabber

  • Critical

  • Stealthed

Backstabber guarantees crits from behind. Critical doubles crit damage and builds Luck. Stealthed adds early fight survivability.

Best Tinkerer Abilities

Tinkerer scales through Tech and crafted weapons.

Top active skills:

  • Craft

  • Research

  • Mech Suit

Craft gives immediate weapon flexibility. Research scales Tech for stronger items. Mech Suit adds a powerful extra body.

Top passive skills:

  • Duct Tape

  • Item Proxy

  • V 2.0

Duct Tape keeps crafted weapons across battles. Item Proxy makes set bonuses easier. V 2.0 guarantees Tech stability.

Final Blurb

The best abilities in Mewgenics are the ones that break normal turn rules, scale over time, or control positioning. Refresh loops, corpse abuse, crit chains, and board wipes win runs consistently. If you see these skills during level up drafts, protect those cats and build around them. Strong synergies turn good runs into unstoppable ones.

FAQ

What are the strongest abilities in Mewgenics overall?

Become Entropy, Hyper Beam, Cryo Heal, Soul Link, and Steelskin are among the most impactful across all classes.

Which class has the best scaling abilities?

Hunter with Thrill of the Hunt and Fighter with Frenzy scale very well over long runs.

Are revive abilities worth drafting?

Yes. Born Again, Breath of Life, and Eternal Servitude can completely stabilize difficult fights.

Do some abilities become stronger with multiclassing?

Yes. Many of the strongest builds combine passives and actives across classes, especially refresh mechanics and crit synergies.


GamerBlurb Team

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