Mewgenics Bunker Final Boss Guide: How To Beat Johnny
Johnny is the final boss of the Bunker in Act 2 of Mewgenics, and the fight is all about controlling cultists. Johnny himself has 250 HP but does nothing unless a cultist washes him. If you stop the washing mechanic, the Bunker final boss becomes manageable. If you ignore it, the fight spirals fast.
To beat Johnny in the Bunker, block the tiles around his head and kill cultists immediately. Control the adds, then slowly burn him down.
Bunker Boss Johnny Stats
Boss: Johnny
Region: The Bunker, Act 2
Max Health: 250
Base Damage: 0
Movement: 0
Luck: 0
Johnny does not move and does not deal direct damage by default. His threat comes entirely from cultists enabling his abilities.
How The Bunker Washing Mechanic Works
In the Bunker boss fight, Johnny can only cast spells when being washed. A normal cultist must stand on one of the 4 tiles around his head.
If Johnny is being washed, he can:
Push your team away
Charm one of your cats
Create heavy momentum swings
If he is not being washed and fewer than 3 normal cultists are alive, he spawns more.
This means the real Bunker mechanic is cultist management.
Best Strategy For The Bunker Final Boss
Your priority in the Bunker is denying access to Johnny’s head tiles. If cultists cannot reach those spaces, Johnny cannot cast.
Strong Bunker fight tactics:
Block the 4 head tiles with your cats
Use corpses to permanently block tiles
Assign a high DPS unit to cultist control
Rotate damage safely to avoid Exhaustion
Normal cultists are not very strong. The danger is letting them enable Johnny.
He can only have 3 normal cultists active at once. If one transforms into a zealot after killing a unit, it no longer counts toward that cap.
Positioning Tips For The Bunker Arena
The Bunker boss room gives you control of space because Johnny cannot move.
Effective positioning includes:
Lock down the back 4 tiles behind his head
Use tank units to create choke points
Split your team to cover both sides of spawn
Use slow, push, or stun effects to delay cultists
Corpses are especially strong in this fight. Cultists cannot break them, so they serve as free barriers.
Charm Warning In The Bunker Fight
Charm is the most dangerous part of the Bunker boss fight. If Johnny charms your highest damage cat on turn 1, your own team can wipe.
To reduce risk:
Keep your main DPS out of early wash range
Kill cultists before Johnny casts
Avoid relying on a single carry cat
Do not permanently Charm or Reanimate Johnny. That interaction can create extended fights with ongoing cultist pressure and heavy Exhaustion risk.
How To Keep The Bunker Fight Stable
This is usually a long battle. You win by controlling the tempo.
To stay safe:
Kill cultists immediately
Prevent washing at all costs
Maintain formation discipline
Avoid giving Johnny free spell turns
Once cultists are under control, Johnny becomes a 250 HP target with no movement and no direct attacks.
Final Blurb
The Bunker final boss in Mewgenics is not about raw damage. It is about managing cultists and denying the washing mechanic. Block the head tiles, kill adds fast, and never let Johnny stay washed. If you control space in the Bunker arena, this Act 2 boss turns into a slow, controlled win instead of a chaotic wipe.
FAQ
How do you beat Johnny in the Bunker?
Block the 4 tiles around his head and kill cultists immediately. If he is not being washed, he cannot cast spells.
How many cultists can spawn in the Bunker boss fight?
Johnny can have up to 3 normal cultists active at once. Transformed zealots do not count toward this limit.
What is the hardest part of the Bunker boss fight?
Charm is the biggest threat. If a high damage cat gets charmed early, your team can collapse quickly.
Can you use corpses to block Johnny?
Yes. Cultists cannot break corpses, so bodies can permanently block washing tiles in the Bunker fight.

