Mewgenics Gambit Guide: How To Beat The Desert Dice Boss

Mewgenics Gambit Guide: How To Beat The Desert Dice Boss

Gambit is the second boss of The Desert in Mewgenics, and the entire fight revolves around one mechanic, the dice. He throws it, jumps to it, and attacks based on the number showing. The key to winning is simple, control the dice every single turn.

Ignore the dice and the fight becomes lethal. Manage it properly and Gambit becomes very controlled.

How Gambit’s Turn Actually Works

Every round follows the same structure.

Dice Throw

Gambit throws a physical dice onto the board. The dice can be targeted and hit by your cats. Every time it is hit, it bounces and rerolls.

Mid Turn Action

He either strikes a nearby cat or hits the dice again himself.

Final Jump

Gambit jumps to wherever the dice is and performs the attack tied to the current number rolled.

That final jump is what you are playing around. Everything before it is setup.

What Each Dice Number Does

Each roll changes the final attack.

  • 1, Gambit does nothing and confuses himself

  • 2, Spawns a poop

  • 3, Fires a straight 5 damage laser

  • 4, Diagonal quake for 5 damage and knockback

  • 5, Storm, wide cone lightning that deals heavy damage and stuns

  • 6, Wrath, random explosions across the entire board, each dealing 10 damage

Rolls of 5 and 6 are the danger zone. Wrath can instantly wipe weak positioning.

The Real Strategy

This fight is not about bursting 110 HP as fast as possible. It is about controlling risk.

Each turn you should:

  • Check the dice value immediately

  • Reroll it if it shows 5 or 6

  • Keep it at 4 or lower

  • Maintain positioning so you can reach it

Cats that act after Gambit’s second move are best suited to reroll the dice before the final jump. Cats that act earlier can pressure his HP.

Mobility and range are extremely valuable. If the dice bounces out of reach and you cannot reroll it, you are gambling with Storm or Wrath.

Positioning Discipline

Do not clump your team tightly.

Storm hits in a large cone. Wrath targets random tiles across the entire board. Spreading slightly reduces the odds of multiple cats getting hit by the same explosion.

Chasing the dice blindly is a mistake if it forces bad formation. Sometimes accepting a 3 or 4 is safer than overextending.

Summon Builds And Dice Interference

Automatic summons can accidentally reroll the dice.

They may:

  • Knock a safe number into a 5 or 6

  • Move the dice out of reach

  • Help you without planning

If you are running heavy familiar or insect builds, watch what they are targeting. Dice control becomes harder when you do not fully control every hit.

Why Gambit Feels Hard At First

The mechanic looks random. It is not.

The structure is fixed every round. You always know when the big attack is coming. The only variable is the number, and you can influence that.

Once you treat the dice as the real boss and Gambit as secondary, the fight becomes straightforward.

Final Blurb

Gambit in Mewgenics is a dice control boss found in The Desert. He rolls a dice each turn and performs an attack based on the number showing. Keep the dice at 4 or lower, prioritize mobility, and prevent Storm or Wrath from triggering. Control the dice and the fight becomes predictable instead of chaotic.

FAQ

What is Gambit’s most dangerous roll?

A roll of 6 triggers Wrath, which causes multiple 10 damage explosions across the board.

Should you focus Gambit or the dice?

Focus the dice first each turn. His final attack depends entirely on the number showing.

Is Gambit random?

The dice roll is random, but the turn pattern is fixed and fully manageable if you consistently reroll dangerous numbers.


GamerBlurb Team

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