Ranking the Weapons in Dynasty Warriors: Origins: From Battlefield MVPs to Wet Noodles (Tier List)

Image Credit: KOEI TECMO GAMES CO., LTD.

In Dynasty Warriors: Origins, your weapon choice can mean the difference between effortlessly slicing through armies or flailing around like a rookie in a sparring match. With so many options, picking the right one can feel like choosing your favorite child—if your children were deadly instruments of destruction. Here’s a ranked rundown of the weapons, based on versatility, damage, and ease of use.

1. Twin Pikes

The MVP of Mayhem
If you want a weapon that screams “I own this battlefield,” Twin Pikes are your best friend.

  • Damage: Through the roof, especially when enhanced.

  • Mobility: Excellent—perfect for darting around the battlefield like an elegant tornado of destruction.

  • Crowd Clearing: Unparalleled. It’s easy to use, and it makes mowing down hordes of enemies feel effortless.
    Let’s be honest: if you’re not using the Twin Pikes, are you even trying to win?

2. Crescent Blade

Power with a Side of Patience
This weapon is like a heavyweight boxer—slow but devastating.

  • Damage: Heavy-hitting, perfect for smashing through enemy lines.

  • Mobility: Meh. You’ll feel a bit sluggish, but the raw power makes up for it.

  • Crowd Clearing: Excellent, as long as you don’t mind taking your time.
    It’s not the flashiest weapon, but it gets the job done with style. Just don’t expect it to win any races.

3. Lance

The Army Crusher
If you’re facing a massive army and want to feel like a god, this is your weapon.

  • Damage: Huge, but only shines when surrounded by enemies.

  • Mechanics: The endure mechanic works best in large-scale battles, but downtime can be an issue in smaller skirmishes.

  • Crowd Clearing: Ideal for big groups but underwhelming otherwise.
    Bring this to a war, not a duel.

4. Wheels

High-Risk, High-Reward Chaos
The Wheels are a spinning whirlwind of destruction—if you can master them.

  • Damage: Impressive, especially with its range and mobility.

  • Difficulty: Hard to recover from interruptions, and timing your recoveries without visual aids is a challenge.

  • Crowd Clearing: Fantastic if you can maintain your rhythm.
    This weapon could be the best in skilled hands, but for most of us, it’s a recipe for frustration.

5. Sword

The Jack of All Trades
The Sword is a safe, reliable choice—but don’t expect fireworks.

  • Damage: Decent, but nothing extraordinary.

  • Mobility: Solid and balanced.

  • Crowd Clearing: Good enough to get the job done.
    If you’re indecisive or just starting out, this is your go-to weapon. It’s fine. Just fine.

6. Podao

The Risky Heavyweight
The Podao has potential, but it comes at a cost.

  • Damage: Good, but only if you charge your attacks, leaving you vulnerable.

  • Mobility: Slow, so don’t expect to dodge much.

  • Crowd Clearing: Decent, but risky due to its charge mechanics.
    This weapon’s all about commitment—if you’re not fully in, it’ll punish you.

7. Spear

Frontal Focus, Back Vulnerable
The Spear has one job and does it well, but it’s a little too single-minded.

  • Damage: Good in front-facing combat.

  • Mobility: Lacking—poor positioning will leave you exposed.

  • Crowd Clearing: Subpar unless you’re perfect at managing angles.
    If you like staring your enemies in the eye, this is for you. But beware of backstabbers.

8. Gauntlets

Duel Specialist
The Gauntlets shine in one-on-one combat but falter everywhere else.

  • Damage: Strong in duels, weak in crowds.

  • Mechanics: Stances take too long to ramp up.

  • Range: Terrible—hope you like being up close and personal.
    Great for boss fights, useless for almost anything else.

9. Staff

The Wet Noodle of Weapons
The Staff looks flashy but can’t back it up.

  • Damage: Minimal. It hits like a soggy baguette.

  • Mobility: Decent, but weirdly inconsistent.

  • Crowd Clearing: Painfully slow.
    It’s fun for air combos, but unless you’re here for style points, leave it in the inventory.

Final Blurb

If you want power and ease of use, stick with the Twin Pikes or Crescent Blade. For specialists, the Lance and Wheels offer unique perks but demand more skill. And unless you like struggling, maybe leave the Staff and Gauntlets for your second playthrough—or never. After all, the battlefield is chaotic enough without handicapping yourself.


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