RimWorld Odyssey Changelog and Update Guide

Written by Andrew Hammel

browe all RimWorld

The RimWorld Odyssey expansion launched with the massive 1.6 update. This guide breaks down all confirmed features in the Odyssey DLC and the 1.6 patch. Everything here is official and fully updated.

If you're searching for the RimWorld Odyssey changelog, these are the real changes.

Performance and Game Speed

Faster loading

The game boots much faster now. Pathfinding and lighting are both multithreaded.

Less lag

Big colonies run smoother. Systems like hauling, caravans, egg laying, and alerts were optimized. Several memory leaks were fixed.

Building and Planning Tools

Colored planning

Use 9 different colors when placing plans to keep your base layout organized.

Designator shapes

You can now draw angles, circles, and filled shapes with wall and zone tools. Holding Control makes squares.

Easy upgrades

Place a new wall, chair, or fence blueprint over an old one to upgrade it without tearing anything down.

Caravan and Travel Improvements

Make a camp

Caravans can stop and set up a small map to rest, heal, or regroup.

Emergency escape

Colonists can leave instantly if needed. Items and injured pawns will be left behind.

Better loading

The caravan tab is easier to use for packing and unpacking items.

Search and UI Changes

Smarter search

The search bar works with gear, containers, world map, and saves. A second search bar helps find old save files.

Jump buttons

Click to jump straight to colonies, caravans, or quests. Green and yellow borders help you spot what matters.

Policy tools

Bills can be renamed. You can also save and set default policies faster.

World Map and Terrain

Curved rivers

Rivers now curve and carve through terrain. Large rivers can create canyons and fertile farmland.

Varied mountains and coasts

Rock shapes and cliffs look better. Caves now show up on the world map.

Paintable bridges

You can now color bridges just like walls or floors.

Animal and Infection Updates

Flying chickens

Chickens, ducks, and geese can fly now. They ignore fences and move faster.

Scaria changes

Infected animals now look diseased. Their bites can infect colonists. Once infection hits 100 percent, humans turn too.

Room Behavior and Mood

Mood balancing

Colonists are fine with average bedrooms now. They also complain less about bad ones.

Room-based bonuses

Some workbenches work better when placed in the right room, like research in a lab.

Hospital fix

One medical bed no longer turns a whole barracks into a hospital.

Combat Gear Rebalancing

Armor buffs

Plate armor benefits more from high-end materials. Flak gear protects better. Advanced armor is lighter.

Weapon buffs and changes

  • Sniper rifles shoot faster and miss less

  • Charge rifles and lances reach farther

  • Revolvers and pila are more accurate

  • Miniguns and LMGs shoot faster and hit harder

Quality of Life Fixes

Smarter burials

Colonists now use sarcophagi before graves.

Safer drug burning

They no longer destroy medical drugs unless told to.

Item movement

Colonists move things out of the way before placing doors.

Generator placement

Steam vents are easier to see when placing geothermal generators.

Dress others

You can now equip clothing onto prisoners or other pawns directly.

Tree toggle

Special trees can be flagged to stop colonists from chopping them.

Visual Upgrades

Water

Water reflects the sky and moves when walked through.

New textures

Sandbags and corpses have updated graphics.

Final Blurb

The RimWorld Odyssey DLC adds new ways to explore, fight, and build. The 1.6 update improves speed, tools, and quality of life for every player. Whether you're chasing rare loot or just trying to fly a chicken, this update reshapes how you play.

FAQ

Q: Is this the full RimWorld Odyssey changelog?

Yes. This includes all confirmed changes from the expansion and 1.6 update.

Q: Are these changes in current saves?

Yes. Most features work without starting a new game.

Q: Does this break mods?

Some mods may need updates. Check mod pages for status.

Q: What changed in combat?

Weapons are faster and stronger. Armor is lighter and scales better.


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