RS3 Leagues 2 Dungeoneering Guide

RS3 Leagues 2 Dungeoneering Guide

Dungeoneering is a little weird in RS3 Leagues 2 because unlocking Wilderness completely changes how you train it. Daemonheim itself belongs to the Wilderness region, so players who skip Wilderness cannot simply grab the old Ring of Kinship, teleport over, and train the skill normally like they would on a main account.

That does not mean Dungeoneering is locked behind Wilderness, though. Elite Dungeons give Dungeoneering XP from their monsters and bosses, resource dungeons give one-time XP drops as you reach their requirements, and several of those options are available in regions you already have. I would use those alternate methods rather than picking Wilderness purely because one skill happens to live there.

Jump To Section:
Do You Need Wilderness?
Easy Early Dungeoneering XP
Training With Elite Dungeons
Training at Daemonheim
Do Not Waste Dungeoneering Tokens
Best Dungeoneering Level Breakpoints
Best Regions for Dungeoneering
When to Push 99 and 120

You Do Not Need Wilderness to Train Dungeoneering

Wilderness is the only way to get normal access to Daemonheim in Equilibrium, and if you already wanted the region for Elite Dungeons, Primal ores, Runecrafting, or its PvM content, that makes Dungeoneering extremely easy to fit into the account.

I would not take Wilderness just because you are worried about being stuck at level 1, though. Elite Dungeons give Dungeoneering XP without requiring you to go through normal floors first, and the Zamorakian Undercity is already available through Misthalin. That means even an account with none of the optional Dungeoneering-heavy regions can start gaining levels through PvM.

This also makes the skill much nicer for someone returning to RS3 after years away. If running Daemonheim floors is not something you remember or particularly want to relearn, you can let combat train a large portion of Dungeoneering instead.

Resource Dungeons Are Basically Free Level Milestones

Before doing a dedicated grind, I would open every resource dungeon that happens to be available at your level. The first time you enter one, you receive a one-off Dungeoneering XP drop, and those drops get much larger as the level requirements increase.

You already have useful ones in the starting regions. The Edgeville Dungeon hill giant resource dungeon opens at 20 Dungeoneering, Karamja Volcano opens at 25, Varrock Sewers opens at 65, Brimhaven Dungeon at 80, and the Polypore Dungeon at 82.

Optional regions add even more. Asgarnia alone has resource dungeons at levels 15, 45, 55, 60, and 85, while Wilderness has several from level 10 all the way through 90. Tirannwn eventually gets the level 95 Gorajo Hoardstalker Dungeon and level 115 Edimmu dungeon, with the latter giving a huge one-time XP drop.

I would not run around the entire map specifically chasing tiny resource dungeon drops at level 20, but whenever one lines up with somewhere you were already going, grab it. They are basically free progress toward the next useful Dungeoneering breakpoint.

Elite Dungeons Are the Best Dungeoneering Method if You Already Want to PvM

Elite Dungeons are probably my favorite way to train Dungeoneering in Leagues because you are not spending an hour doing something solely for a skill level. The monsters and bosses inside award Dungeoneering XP and tokens, so you can work on combat, boss progression, drops, League tasks, and Dungeoneering at the same time.

There are four Elite Dungeons spread across three region setups. Temple of Aminishi is in Asgarnia, Dragonkin Laboratory and Shadow Reef are both Wilderness, while Zamorakian Undercity is in Misthalin and therefore does not cost one of your optional region picks.

You also do not need to already have a high Dungeoneering level before starting Elite Dungeons. The real requirement is having enough combat power to clear them comfortably. In Leagues that happens considerably earlier than it would on a normal account because your relics and blessings are making combat much stronger.

I would not immediately jump into Zamorakian Undercity at level 3 combat just because it technically exists, but once the account has decent stats and equipment, Elite Dungeons give you a much better reason to train Dungeoneering than watching another floor-completion screen.

Daemonheim Is Still the Best Route if You Pick Wilderness

If Wilderness is already part of your region setup, then I would absolutely take advantage of Daemonheim rather than trying to force all of your levels through Elite Dungeons. Traditional Dungeoneering gives you much more direct control over progressing the skill, unlocking deeper floors, fighting the Dungeoneering bosses tied to League tasks, and working toward rewards such as chaotic equipment.

The big advantage in Leagues is that you do not need to make Daemonheim the only thing you do. Run floors when you actually need levels or one of its boss tasks, then leave and let Elite Dungeons, resource dungeons, or other activities push the skill in the background.

That feels much better to me than deciding you are going to sit in Daemonheim from 1 to 120. The League gives you enough other sources of Dungeoneering XP that normal floors are better used to fill gaps than as the entire plan.

Do Not Grind Tokens Because You Think You Can Buy XP

One important Equilibrium change is that buying Dungeoneering XP with tokens is disabled. That removes the normal temptation to farm a pile of tokens and simply convert them into levels later.

The good news is that tokens themselves are much easier to get. Once you unlock a Tier 3 relic, Dungeoneering tokens are multiplied by three, and that increases to five times after unlocking a Tier 5 relic. The multiplier applies to both regular Dungeoneering and Elite Dungeons.

I would therefore avoid doing a big token farm too early unless there is something specific you want to buy. Waiting until the higher multiplier means the same activity spits out far more currency.

You can also spend Dungeoneering tokens without taking Wilderness. Bryll Thoksdottir is placed outside the Wilderness wall near Fort Forinthry specifically for the League, so skipping Daemonheim does not mean your Elite Dungeon tokens are stuck in the bank.

One of the first practical uses is the upgraded gem bag, which requires 40 Dungeoneering, 45 Crafting, and 20,000 tokens. Chaotic weapons and shields become another obvious target later, especially because equipping one is itself a League task.

Train Toward Tasks Instead of Random Levels

Dungeoneering has enough task requirements that I would use those as stopping points instead of constantly asking whether it is time to grind 99.

Level 35 lets you fight Rammernaut, while 40 opens Flesh-hatcher Mhekarnahz and the upgraded gem bag requirement. Flesh-hatcher is especially worth remembering because defeating it earns a blessing task, and there is another task for killing it 25 times.

At 71 you can fight the Skeletal Trio, while 80 is a bigger milestone because chaotic weapons and kiteshields become available if your relevant combat stat is also 80. Level 85 opens frost dragon bones through the appropriate resource dungeon, and 95 is required for the solo Blink achievement.

After that, the progression starts becoming much more about high-end League points. Level 99 has its own task, Kal'Ger the Warmonger requires 113 and awards another blessing task, 120 has another task, and 50 million Dungeoneering XP is worth another large chunk of points.

I would stop at whichever breakpoint currently unlocks something useful, then go back to the rest of the account. There is very little reason to force 95 Dungeoneering early if the next thing you actually care about is still locked behind your combat gear anyway.

Wilderness Is Best for Dungeoneering, but Asgarnia Is a Great Alternative

Wilderness is obviously the strongest Dungeoneering region because it contains Daemonheim, two Elite Dungeons, several resource dungeons, and a bunch of actual Dungeoneering rewards and tasks. If you enjoy the skill, it is not close.

Asgarnia is much better than it first looks, though. Temple of Aminishi gives you Elite Dungeon training, and the region contains more resource dungeons than most other choices. You can keep picking up one-time XP drops at several different levels while also using Asgarnia for all of its other PvM and skilling content.

Desert does not have an Elite Dungeon, but Nemi Forest can contribute some Dungeoneering XP alongside Prayer and Farming, and the level 75 Al Kharid resource dungeon gives another useful one-time drop. I would treat that as bonus progression rather than a real training plan.

Tirannwn gets much more interesting at very high Dungeoneering because its level 95 and 115 resource dungeons have large XP rewards, while the other regions mostly offer isolated resource dungeons rather than an entire route for the skill.

I Would Delay the 99 and 120 Grind Unless You Actually Need the Points

Dungeoneering is one of those skills where I think the League makes it very easy to overtrain. If your goal is simply unlocking Tier 7 relics and then doing PvM, you may already have everything you care about long before 120.

Level 80 is enough for chaotic equipment, while the higher milestones mostly move into specific bosses and large point rewards. That makes 99, 113, 120, and 50 million XP much more attractive for someone pushing Dragon Cup than somebody who only wants a strong combat account.

If I was chasing those higher levels, I would wait until my combat build is strong and the token multiplier has reached its higher tiers, then combine Dungeoneering with whatever Elite Dungeon or Daemonheim content I still need. Grinding huge amounts of early Dungeoneering at weaker League multipliers is solving the right problem at the worst possible time.

The main thing to remember is that skipping Wilderness does not brick Dungeoneering. Use resource dungeons for free chunks of XP, start using Elite Dungeons once your combat is ready, spend the multiplied tokens on rewards rather than trying to buy XP, and only commit to Daemonheim if Wilderness was already worth taking for the rest of your account.


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