Slay The Spire 2: All Status Cards List And Effects
Status cards are negative cards that enemies or mechanics add to your deck during combat in Slay the Spire 2. These cards usually exist to clog your hand, reduce your resources, or deal damage if you leave them sitting in your hand. Learning what each Status card does helps you recognize dangerous fights and plan how to deal with them.
What Status Cards Do In Slay The Spire 2
Status cards are harmful cards added to your deck or hand that weaken your turn, reduce your resources, or deal damage.
Most Status cards are unplayable and simply take up space in your hand or deck. Some cause damage if they remain in your hand at the end of the turn, while others limit your actions or reduce card draw.
Enemies, elites, and bosses often use Status cards to make your deck slower and less reliable.
All Status Cards In Slay The Spire 2
Below are the known Status cards and what each one does.
Beckon | At the end of your turn, if this card is in your hand, lose 6 HP.
Burn | Unplayable. At the end of your turn, if this card is in your hand, take 2 damage.
Dazed | Unplayable. Ethereal.
Debris | Costs 1 energy. Exhaust.
Disintegration | At the end of your turn, take 6 damage.
Frantic Escape | Costs 1 energy. Increase Sandpit by 1. The cost of this card increases by 1 each time it is used.
Infection | Unplayable. At the end of your turn, if this card is in your hand, take 3 damage.
Mind Rot | Draw 1 fewer card each turn.
Slimed | Costs 1 energy. Draw 1 card. Exhaust.
Sloth | You cannot play more than 3 cards each turn.
Soot | Unplayable.
Toxic | Costs 1 energy. At the end of your turn, if this card is in your hand, take 5 damage. Exhaust.
Void | Unplayable. Ethereal. When you draw this card, lose Colorless Energy.
Waste Away | Gain 1 less Colorless Energy per turn.
Wound | Unplayable.
Cards That Benefit From Status
While Status cards are usually harmful, some builds can actually take advantage of them.
Certain cards gain benefits when Status cards are created or removed.
Compact transforms Status cards in your hand into Fuel and gives Block
Flak Cannon Exhausts all Status cards and deals damage for each one removed
Iteration draws extra cards the first time you draw a Status card each turn
Rocket Punch becomes free when a Status card is created
Smokestack deals damage to all enemies whenever a Status card is created
Trash to Treasure channels a random Orb when a Status card is created
These interactions allow some decks to turn Status cards into extra damage, draw, or resources.
Final Blurb
Status cards are meant to slow you down and clutter your deck, but they also create interesting strategies in Slay the Spire 2. Some builds struggle heavily when enemies flood the deck with them, while others use them to power strong combos.
Knowing what each Status card does makes it easier to recognize threats and decide how your deck should handle them during a run.
FAQ
What are Status cards in Slay The Spire 2
Status cards are negative cards added to your deck or hand during combat that disrupt your turns or damage you.
Are Status cards always unplayable
Many Status cards are unplayable, but some can be played to Exhaust them or trigger effects.
Which Status cards deal damage
Cards like Beckon, Burn, Infection, Toxic, and Disintegration deal damage if they remain in your hand at the end of the turn.
Can Status cards be used for combos
Yes. Some cards gain benefits when Status cards are created or destroyed, allowing certain decks to use them as resources.

