Slay The Spire 2 History Course Guide
History Course can quietly become one of the strongest relics in Slay the Spire 2 if your deck has the right cards. The relic repeats the last Attack or Skill you played at the start of your next turn. That means your deck can generate extra value every turn without spending additional energy.
This effect becomes even stronger when the copied card applies Poison or other scaling effects. When used correctly, History Course can turn a single good card into a steady stream of damage every turn.
What History Course Does
History Course is a relic that repeats your last played Attack or Skill.
At the start of your turn, the relic automatically plays a copy of the last Attack or Skill you used on the previous turn. This copy does not cost energy.
The effect only triggers once per turn. It always repeats the final Attack or Skill played before the turn ended.
How History Course Actually Triggers
The relic checks the final Attack or Skill you played during the previous turn. When your next turn begins, it automatically creates and plays a copy of that card.
Because the copy is played automatically, it happens before you spend energy or play cards yourself.
This means you can plan your turns around what you want History Course to repeat.
Why History Course Is Strong
History Course gives you free value every turn.
If your final card is strong, the relic effectively lets you play that card twice across two turns. The first time happens normally, then the relic repeats it automatically at the start of the next turn.
Cards that apply Poison or strong debuffs benefit the most because the repeated effect continues stacking damage.
Poison Cards That Work Well
Poison builds gain a lot from History Course because repeated Poison applications stack quickly.
If your last card applies Poison, History Course will apply it again on the next turn before you even play a card.
This lets Poison damage ramp up faster than usual.
Relics That Improve The Combo
Several relics work extremely well alongside History Course when running a Poison focused deck.
Snecko Skull
This relic increases the amount of Poison you apply, which makes each repeated Poison card even stronger.Unsettling Lamp
This relic doubles the first Poison hit, giving your copied Poison card a much stronger opening.Twisted Funnel
This relic starts enemies with Poison already applied, which means Poison synergy cards activate immediately.
Together, these relics can turn repeated Poison cards into a very reliable damage engine.
Tips For Using History Course
History Course works best when you control which card ends your turn.
End turns with your strongest Attack or Poison Skill
Avoid ending turns with weak filler cards
Use Poison cards late in your turn to set up the next turn
Combine with relics that boost Poison application
Planning your final card each turn is the key to getting maximum value from the relic.
Final Blurb
History Course rewards players who plan their turns carefully. By repeating the last Attack or Skill you played, the relic creates steady value every turn. Poison decks benefit the most since repeated Poison stacks quickly and continues dealing damage without extra energy. When combined with the right relics, History Course can quietly carry an entire run.
FAQ
What does History Course do in Slay the Spire 2
History Course plays a copy of the last Attack or Skill you used at the start of your next turn.
Does History Course cost energy to activate
No. The copied card is played automatically and does not cost energy.
Can History Course repeat Poison cards
Yes. If your last played card applies Poison, the relic will repeat that Poison effect on the next turn.
Does History Course work with Powers
No. The relic only repeats Attack or Skill cards that were played on the previous turn.

