Slay the Spire 2 Ironclad Infinite: Hellraiser Combo Guide

Slay the Spire 2 Ironclad Infinite: Hellraiser Combo Guide

Ironclad has a new combo in Slay the Spire 2 that can create a near infinite loop using Strike cards. The idea is simple, once the engine starts running, your deck repeatedly plays Strikes while drawing more cards. This creates a chain of attacks that can deal huge damage in a single turn.

The combo revolves around the Hellraiser power and draw attacks like Pommel Strike. When your deck becomes small enough, these cards can repeatedly trigger each other and flood the screen with attacks.

How The Ironclad Infinite Works

The Ironclad infinite works by using Hellraiser with Pommel Strike to repeatedly draw and auto play Strike cards.

Hellraiser automatically plays any card you draw that contains the word Strike. When Pommel Strike draws cards, those Strikes immediately play themselves, which can trigger even more draws.

Once your deck becomes small enough, this interaction can loop many times in a single turn.

Core pieces of the combo

  • Hellraiser

  • Pommel Strike

  • Multiple Strike cards in the deck

With the right setup, Pommel Strike keeps drawing Strikes and Hellraiser keeps playing them.

Why Pommel Strike Is Important

Pommel Strike is the engine that keeps the loop going. The card deals damage and draws cards at the same time, which means it feeds new Strikes into Hellraiser.

If your deck contains multiple Pommel Strike copies, the loop becomes much stronger.

Helpful setup includes

  • 2 copies of Pommel Strike

  • A deck with mostly Strike cards

  • Strong card removal to keep the deck small

The smaller the deck becomes, the easier it is to keep drawing the same cards repeatedly.

Why Deck Size Matters

Infinite style combos require very tight decks. If the deck contains too many cards, the draw chain will break before the combo really starts.

Reducing your deck size increases the chance that Pommel Strike repeatedly finds more Strikes.

Good deck management includes

  • Removing weak cards

  • Avoiding unnecessary pickups

  • Keeping the draw pile small

Once the deck is compact, the combo becomes far more reliable.

Support That Makes The Combo Stronger

While the core combo focuses on Strikes and Pommel Strike, additional cards and relics can help stabilize the build.

Useful support tools include

  • Draw cards that restart the combo

  • Defensive cards to survive enemy turns

  • Relics that increase attack damage

These tools allow the combo to deal more damage and survive longer fights.

Situations Where The Combo Struggles

The combo is powerful, but it is not perfect. Certain enemies and mechanics can disrupt the loop.

Common problems include

  • Enemies with thorns that damage you on each attack

  • Bosses with damage limits per turn

  • Situations where the combo stops drawing cards

Because of these mechanics, it is important to keep some defense available.

Final Blurb

The Ironclad Strike infinite in Slay the Spire 2 is one of the most entertaining combos currently discovered. By combining Hellraiser with Pommel Strike and a small deck, you can create long chains of automatic Strike attacks.

While it is not always truly infinite, the loop can still deal massive damage in a single turn. With the right deck setup and some careful card removal, this combo can carry entire runs.

FAQ

What is the Ironclad infinite in Slay the Spire 2

It is a combo using Hellraiser and Pommel Strike that repeatedly plays Strike cards while drawing more cards.

Do you need two Pommel Strikes

Most builds require at least two Pommel Strike cards to keep the draw loop going reliably.

Is the combo truly infinite

In most cases it creates a very long loop rather than a true infinite chain.

What breaks the combo

Enemies with thorns, damage caps, or mechanics that interrupt card draw can stop the loop.


GamerBlurb Team

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