Titan Quest 2 Respec Guide: Changing Attributes & Mastery
Titan Quest 2 makes experimenting with builds easy by allowing players to freely respec skills, modifiers, and passives without penalty. This system is designed so you can try new ideas without being locked into early choices.
How Respec Works
You can respec any time, whether you want to change core abilities, swap modifiers, or reallocate passive points. Unlike older ARPGs, there is no in-game cost for changing your setup.
Skills: You can remove points from active abilities and spend them on different ones instantly.
Modifiers: Every skill modifier can be changed at will, letting you test new playstyles or damage types.
Passives: Even long-term passive points can be removed, so you can swap feats once you unlock them at six and twelve points.
How to Respec Your Character
Open the Respec Interface
From your skill screen, click the Respec Mode button. This unlocks point removal for all trees you have access to.
Remove and Reassign Points
Click on any ability or passive to remove points. Then reassign them to your preferred skills or modifiers. Changes are saved immediately.
Adjust Feats and Modifiers
Feats unlocked at six and twelve points can also be changed freely. You can test different crit chance, cast speed, or elemental damage options based on your gear and playstyle.
Why Respec?
Experiment with Builds: Test multiple mastery combos like Storm + Rogue or Earth + Warfare.
Adapt to Gear: If you find high cold damage gear, shift into an Ice Shards build; if you find fire-focused gear, swap into a Ring of Flame build.
Tweak for Bosses: Swap modifiers for survivability or higher single-target damage when needed.
Final Blurb
Titan Quest 2’s respec system encourages creativity and build diversity. With no penalty or cost, you can experiment with skills, modifiers, and passives freely, making it easier to find the playstyle you enjoy most.
FAQ
Does respec cost anything in Titan Quest 2?
No, there is no cost for respeccing skills or modifiers.
Can I change feats and passive nodes?
Yes, feats unlocked at six and twelve points can be freely swapped.
Can I change my masteries?
You cannot change the two masteries you initially select, but everything inside them is fully respec-able.
Can I experiment without ruining my build?
Yes, the game is built for experimentation. You can try any skill or modifier setup without risk.

