Console Sales Just Hit a 13-Year Low
The U.S. console market just had its weakest August in 13 years.
Video game hardware unit sales fell 15% year over year in August 2026, with just 559,000 systems sold, according to new data from Circana. That is the lowest August total since 2013, while hardware spending for the year is now running 11% behind 2025.
The timing makes that comparison particularly ugly. August 2013 arrived only months before the PlayStation 4 and Xbox One launched, when millions of players had an obvious reason to stop buying the outgoing generation and wait. The PS4 arrived that November, followed one week later by the Xbox One.
There is no equivalent generational reset happening in 2026. Instead, the current consoles are getting more expensive, fewer people are buying them, and the industry's biggest hardware test of the year is still ahead with Grand Theft Auto VI.
Console Sales Haven't Had an August This Bad Since 2013
The 559,000 systems sold in August represented a 15% decline from the same month last year, but the weakness was not isolated to one struggling platform.
PlayStation hardware unit sales fell 11% year over year, producing Sony's weakest August by units since 2013. Xbox suffered an even steeper decline of 31%, its lowest August since 2020, while Nintendo hardware sales dropped 15% as well.
Nintendo Switch 2 still finished as the best-selling hardware platform in the United States for both August and the year to date, with PlayStation 5 in second place. Being number one in a shrinking market, however, does not change what happened to the category overall.
Consumers simply bought significantly fewer consoles.
The Strangest Part Is That People Are Paying More for Them
The decline becomes even more unusual when unit sales are compared with actual hardware spending.
Despite 15% fewer systems being sold, total hardware spending fell by only 3% in August, to approximately $302 million. The reason is that the consoles still leaving store shelves have become considerably more expensive.
The average price paid for new gaming hardware reached $541 in August, breaking the previous August record of $476 set only one year earlier. In other words, the industry sold substantially fewer machines but partially compensated by charging considerably more for each one.
PlayStation demonstrates the effect particularly well. PS5 unit sales declined during the month, yet dollar sales actually increased. Fewer people bought PlayStations, but the higher prices attached to those purchases were enough to push spending upward.
That is an unusual place for a mature console generation to find itself. Hardware traditionally becomes easier to buy as a generation ages. In 2026, the opposite is happening.
PS5 and Xbox Prices Have Moved in the Wrong Direction
Sony introduced the standard PlayStation 5 at $499.99 in 2020, with the Digital Edition priced at $399.99. Following another round of increases this year, Sony now lists those systems at $649.99 and $599.99 respectively, while the PS5 Pro has reached $899.99. Sony cited continued pressure in the global economic environment when announcing the latest increase.
Xbox has moved in the same direction. Microsoft raised prices again in August after saying memory and storage costs had increased by more than two-and-a-half times, adding another $100 to 512 GB systems and $150 to 1 TB models. Microsoft had already raised U.S. console prices the previous year.
The result is a market where someone who waited years to buy into the current generation can now face a substantially higher entry price than someone who purchased a console near launch.
That changes one of the traditional advantages of being a late adopter. Waiting used to mean cheaper hardware, revised models and larger game libraries. Now the larger library is still there, but the discount may not be.
The 2013 Comparison Makes This Look Even Worse
Simply saying hardware sales are at a 13-year August low undersells why 2013 is such an uncomfortable comparison.
The PS4 did not launch in North America until November 15, 2013, while Xbox One followed on November 22. By August, consumers already knew a new console generation was approaching and had every incentive to postpone buying a PlayStation 3 or Xbox 360 for a few more months.
August 2026 does not have that same explanation.
PS5 and Xbox Series X|S remain the systems required for many of the industry's largest upcoming games, and Nintendo Switch 2 is still relatively early in its own lifecycle. The hardware is not being cleared out because replacements are weeks away.
Instead, Circana's Mat Piscatella has pointed directly toward higher prices as one of the pressures reducing unit demand, while component shortages are beginning to make some hardware more difficult to find as well.
That makes the current low fundamentally different from the one 13 years ago. In 2013, buyers were waiting for what came next. In 2026, some appear to be hesitating over the price of what is already here.
GTA 6 Is About to Test How Bad the Problem Really Is
The console industry will not have to wait long for its biggest test.
Grand Theft Auto VI launches November 19 for PlayStation 5 and Xbox Series X|S, putting one of the most anticipated games in the industry's history directly in front of anyone who has spent the current generation avoiding a hardware upgrade.
GTA 6 should be about as powerful a reason to buy a console as the industry could reasonably ask for. It is also arriving at a moment when that purchase can cost hundreds of dollars more than many late adopters may expect.
That creates a potentially revealing holiday season. If GTA 6 produces a major hardware surge despite current prices, Sony and Microsoft will have evidence that sufficiently important software can still overcome the increased cost of entry.
If hardware remains unusually weak even with Rockstar's blockbuster on shelves, the industry's 13-year August low may start looking less like one bad month and more like evidence of a much larger affordability problem.
For now, the numbers are already difficult to ignore. The United States just bought fewer consoles in August than it has in any August since the final months before the PS4 and Xbox One arrived.
This time, there is no new generation around the corner to explain it.

