Air Groove Build Guide | Uma Musume Pretty Derby
Written by Priya Kapoor
Air Groove is a Medium-distance Runner who can sweep URA races if you focus on a build with Speed and keep her skill timing consistent. She has balanced growth stats and can handle both Runner and Leader styles, though she needs some support to avoid burnout in the second year.
Her success mostly comes from clean skill triggers, so building Wit above 300 is more important than it looks.
Stat Priorities
Speed
Target 1000+. This is her main stat and should always be trained early and often.
Stamina
Aim for 600+. Enough to survive Medium races without overloading your deck with Stamina cards.
Power
Reach 700+. Helps her position and push forward during the final stretch.
Wit
At least 350+ (but you can MAYBE scrape by with as low as 300) This gives you a solid chance to activate her unique skill and other key passives.
Guts
250+ is fine. Can be skipped if you have decent recovery or energy management.
Best Support Card Layouts
Starter Deck (Beginner Safe)
3 Speed, 1 Stamina, 1 Power, 1 Wit
This gives her stability across the board and works well with early bond growth.
Bond Rush Deck
2 Speed, 2 Power, 1 Wit, 1 Friend
Better if your support cards have strong bond bonuses. Focuses on unlocking rainbow drills before Summer Camp.
Wit-Boost Build (Skill Activation Focus)
2 Speed, 1 Power, 1 Stamina, 1 Wit, 1 Friend
This version sacrifices a little stat potential for higher skill uptime. Good for early URA clears or event-specific runs.
Training Tips
Get Speed and Wit bonds to orange as early as possible
Use optional races for fans and skill points when training rolls are weak
Only Rest if energy is red; otherwise use Recreation or Wit training
Make sure Speed training is leveled up by the second Summer Camp
Use Summer turns on Speed and Power only
Inheritance Notes
Inherit Medium A if missing
Add a Power or Recovery skill to improve late-race reliability
Avoid inheriting Dirt or Short traits unless doing a meme run
Race Style Options
Air Groove works best as a Runner, but can flex into Leader if your team needs it. Avoid Chaser or Late unless your inheritance is fully stacked for it.
Medium-distance is her sweet spot. Avoid Long unless you stack Stamina and recovery skills carefully.
Final Blurb
Air Groove is one of the easiest Medium-distance girls to train for early URA clears. She’s flexible, efficient, and skill-dependent, which makes her ideal for players who want a balanced run without heavy RNG risk.
If her skills go off, she takes the lead. If they don’t, well... at least she looks good doing it.
TLDR
Best as a Medium Runner or Leader
Stat goals: Speed 1000+, Stamina 600+, Power 700+, Wit 300+, Guts 250+
Use 3 Speed, 1 Stamina, 1 Power, 1 Wit for safety
Add a Friend card if support bond growth is slow
Focus on getting rainbow drills by Summer Camp
Inherit Medium A and one Power or Recovery skill
Avoid Long distance unless fully prepared with support and recovery
Wit 300+ boosts skill activation and consistency

