Ashes of Creation Max Level Early Access | Level Cap Guide
Leveling speed and the current cap shape how early access feels in Ashes of Creation. This guide explains the max level, why it feels fast early, and what players should expect right now.
Current Max Level in Ashes of Creation
The current level cap is 25.
That is the highest level you can reach in the current early access phases. Anything beyond that is not available yet.
Why the Level Cap Feels Low Right Now
The early game is intentionally short.
Players can reach level 10 very quickly, especially in groups. This is expected behavior during testing.
After the starting zones, quest density drops. Progress shifts toward mob grinding, node activity, and system testing.
Expected Final Level Cap at Launch
The planned final level cap is 50.
Developers have stated that reaching level 50 is expected to take around 200 hours under normal conditions. That pacing is not fully represented yet due to missing content.
How Leveling Works After Early Quests
After the starter quests end, leveling slows down.
Progress mainly comes from repeatable combat and open world grinding. This is temporary and tied to unfinished content.
Systems like nodes, caravans, crafting, and PvP are the main focus of current testing, not full quest chains.
Why the Cap Is Not Being Raised Yet
Raising the cap without content causes problems.
A higher cap would just stretch the same grind across more levels. That does not add meaningful progression.
The goal right now is testing systems, balance, and server stability, not delivering a full leveling experience.
Final Blurb
Ashes of Creation currently caps at level 25 by design. Fast early leveling and limited quests are part of early access testing, not the final pacing. The real long term experience is built around the planned level 50 cap with much deeper progression still in development.
FAQ
What is the max level right now
The current max level is 25.
Is level 25 the final cap
No. The planned final level cap is 50.
Why does leveling feel fast early
Early zones are designed to move players quickly into system testing.
Are more quests coming
Yes. Large portions of quest content are not implemented yet.
Is grinding mobs intended long term
No. Grinding dominates now due to missing content, not final design.

