Ashes of Creation No Quests Explained
After the early levels, Ashes of Creation can feel like the quests suddenly stop. This guide explains why that happens, what is actually going on, and what players are meant to do instead right now.
Does Ashes of Creation Have No Quests
No, the game does have some quests, of course.
However, what players are running into is a sharp drop in traditional quest chains after the early tutorial levels. Past that point, progression shifts away from constant NPC driven quests.
Why It Feels Like Quests Disappear After Level 5
The early zones use simple quests to teach systems.
After that, the game moves into its sandbox structure. Quest density drops hard, especially in early access.
Most of the content past level 6 is not delivered through a long quest log. That is why many players feel stuck grinding mobs.
How Progression Is Meant to Work Instead
Progression shifts toward systems, not quest chains.
Commission boards in towns and settlements
Node development activities
Open world events tied to corruption and enemies
Group mob grinding in contested areas
These systems are meant to replace constant quest hand ins, especially during leveling.
Why Mob Grinding Dominates Right Now
Early access is missing some parts of the content loop.
Dynamic events, node storylines, and regional quest layers are not fully implemented yet. Without those systems firing consistently, mob grinding fills the gap.
This is why leveling past 10 often feels like standing in one spot killing the same enemies.
Sandbox Design vs Content Availability
Ashes of Creation is built as a sandbox MMO.
That means content is expected to emerge from the world, nodes, and player actions instead of scripted quest chains. However, in early access, many of those systems are not fully active.
The result feels like no quests, even though the design relies on future dynamic content rather than static NPC quests.
What You Can Do When You Have No Quests
Right now, options are limited but intentional for testing.
Check commission boards in every settlement
Travel to different nodes to unlock local activities
Group up for mob grinding in higher risk zones
Participate in open world events when they appear
It is not a smooth loop yet, and that is a fair criticism.
Final Blurb
Ashes of Creation does not remove quests entirely, but it does move away from constant traditional questing very early. In early access, missing systems make that shift feel harsh and unfinished. The lack of quests is real in practice, but it is tied to incomplete sandbox systems, not the final design goal.
FAQ
Are there really no quests after level 6
There are fewer traditional quests, not zero. Most progression shifts to systems instead of quest chains.
Is mob grinding intended long term
No. Mob grinding dominates now because dynamic content is not fully implemented.
Where are commission boards found
They are located in towns and settlements tied to nodes.
Will more quests be added later
Yes. More dynamic quests and node driven content are planned.
Is this normal for early access
Yes. The focus right now is testing systems, not delivering a full leveling experience.

