Best Traps for Orcs Must Die! Deathtrap
Have you just started playing Orcs Must Die! Deathtrap and want to know the best way to turn orcs into regretful piles of failure? Good news—you have plenty of options. Here’s a list of some of the best traps, based on player feedback, actual effectiveness, and the sheer joy of watching enemies walk straight into their doom.
1. Ice Lance – The Instant Crowd Control
Why it's good:
Freezes enemies in place, making them easy pickings
Pairs well with anything, especially traps that deal slow, painful damage
Turns orcs into brittle ice sculptures before shattering them into dust
How to use it:
Place Ice Lance in choke points where orcs naturally cluster. Follow up with high-damage traps while they’re too frozen to do anything about it.
2. Acid Ground Trap – Melts More Than Just Faces
Why it's good:
Deals persistent damage over time
Works great with slow or freeze effects
Melts orcs down like they wandered into the world’s worst spa treatment
How to use it:
Put this in long corridors or right after tar traps. Orcs will walk in full of confidence and leave as puddles.
3. Tar Trap – The MVP of Painful Delays
Why it's good:
Slows enemies down to a crawl
Gives your other traps more time to do their work
Makes fast enemies rethink their entire strategy
How to use it:
Place it before high-damage traps like saws or spike walls. The longer they stay in the kill zone, the better.
4. Bouncing Balls (Magic Orb / Morning Star Shooter) – Physics, But Make It Deadly
Why it's good:
Hits multiple enemies over and over
Can be upgraded to last longer and hit harder
A never-ending game of dodgeball where the orcs always lose
How to use it:
Stick these on walls in high-traffic areas. Once the balls start bouncing, they won’t stop until every orc in sight has taken a few unfortunate hits.
5. Briar Patch – The Late-Game Monster
Why it's good:
Scales absurdly well as the game goes on
Wears down high-health enemies over time
Turns pathways into thorn-covered nightmares
How to use it:
Place these in areas where enemies have no choice but to walk through them. Let nature do the rest.
Bonus: Death Ground Thing? (Rayett’s Favorite)
Why it's good:
Scales well, apparently
Unclear what it actually is, but it sounds ominous
If something is called “Death Ground,” it’s probably useful
How to use it:
Put it down, see what happens, and act like you knew what it did all along.
Final Blurb
For new players, a mix of crowd control (Ice Lance, Tar), damage-over-time (Acid Ground, Briar Patch), and pure destruction (Bouncing Balls) will serve well. Test different combinations, upgrade wisely, and enjoy watching orcs march to their inevitable doom.
If the orcs aren’t suffering enough, you need more traps.