Blue Prince: Music Room Guide

Blue Prince Music Room

Image Credits: Dogubomb, Blue Prince

The Music Room is a moody, elegant little space that charges you 2 Gems just to step inside—and then hands you two keys in return. One Major Key (e.g. the Prismatic Key), one Minor Key. No riddles, no puzzles, just a classy little trade.

Read More: All Rooms in Blue Prince

What It Does

  • Costs 2 Gems to draft

  • Instantly gives you:

    • 1 Major Key

    • 1 Minor Key

  • Keys appear inside the room, ready to pick up

  • No traps, no catch, just expensive convenience

You pay a premium, but if you're short on keys, it’s worth every shiny Gem.

What’s the Difference Between Keys?

  • Minor Keys open standard locked doors and basic trunks

  • Major Keys are rarer and used on high-security locks or puzzle-linked rooms
    Having both gives you flexibility and options—especially mid-run when you're unsure what’s coming next.

Why It’s Worth Drafting

  • Gives you guaranteed access tools in a game that loves locking everything

  • Helps bypass backtracking or wasting time hunting for keys in dead-end rooms

  • Combos well with vault-heavy rooms, the Great Hall, or anything Red and rude

Just make sure you actually have 2 Gems to pay the entry fee.

Final Blurb

The Music Room doesn’t play around. It charges high, delivers clean, and walks offstage without applause. Two keys for two Gems might sound steep, but in Blue Prince, that kind of deal is practically a gift.


Recommended | View all Blue Prince

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Blue Prince: Wine Cellar Room Guide

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Blue Prince: Prism Key Guide