Blue Prince: Music Room Guide
Image Credits: Dogubomb, Blue Prince
The Music Room is a moody, elegant little space that charges you 2 Gems just to step inside—and then hands you two keys in return. One Major Key (e.g. the Prismatic Key), one Minor Key. No riddles, no puzzles, just a classy little trade.
Read More: All Rooms in Blue Prince
What It Does
Costs 2 Gems to draft
Instantly gives you:
1 Major Key
1 Minor Key
Keys appear inside the room, ready to pick up
No traps, no catch, just expensive convenience
You pay a premium, but if you're short on keys, it’s worth every shiny Gem.
What’s the Difference Between Keys?
Minor Keys open standard locked doors and basic trunks
Major Keys are rarer and used on high-security locks or puzzle-linked rooms
Having both gives you flexibility and options—especially mid-run when you're unsure what’s coming next.
Why It’s Worth Drafting
Gives you guaranteed access tools in a game that loves locking everything
Helps bypass backtracking or wasting time hunting for keys in dead-end rooms
Combos well with vault-heavy rooms, the Great Hall, or anything Red and rude
Just make sure you actually have 2 Gems to pay the entry fee.
Final Blurb
The Music Room doesn’t play around. It charges high, delivers clean, and walks offstage without applause. Two keys for two Gems might sound steep, but in Blue Prince, that kind of deal is practically a gift.