Deep Rock Galactic Survivor How to Unlock Class Mods
Class Mods are the real game changers in Deep Rock Galactic Survivor. They take each dwarf and twist their playstyle with new stats, weapon pools, or passive effects. Unlocking them is tied to Class Rank milestones, so you’ll need to grind each class separately to access the full roster of mods.
How to unlock Class Mods
Every class begins with one default Class Mod at unlock. The other two become available by ranking that class further. Gunner, Engineer, Driller, and Scout all follow the same pattern:
Default Class Mod unlocks automatically when the class is first available.
The second Class Mod unlocks at Class Rank 9.
The third Class Mod unlocks at Class Rank 18.
Scout Class Mods
Classic (Default): Unlocked at Player Rank 1. +10% Move Speed, +15% HP, starts with Deepcore GK2.
Recon (Scout Rank 9): +25% Dodge Chance, dodging boosts Move Speed and Reload Speed for 5s, starts with Zhukov NUK17.
Sharp Shooter (Scout Rank 18): +15% Crit Chance, +50% Crit Damage, adds overkill shrapnel, starts with M1000 Classic.
Gunner Class Mods
Weapons Specialist (Default at Player Rank 3): Fires 8 high-damage projectiles after firing 100 shots, access to [PROJECTILE] weapons, starts with Minigun.
Juggernaut (Gunner Rank 9): +10 Armor, +50 HP, stacking +10% Damage after taking damage, starts with Bulldog Revolver.
Heavy Gunner (Gunner Rank 18): -10% Move Speed, +25% Range and Reload Speed for [HEAVY] weapons, starts with Heavy Autocannon.
Engineer Class Mods
Maintenance Worker (Default at Player Rank 5): +10% Damage/Reload Speed on [CONSTRUCT] weapons, starts with LMG Gun Platform.
Tinkerer (Engineer Rank 9): +10% XP Gain, all weapons begin at Level 3, starts with Warthog Auto 210.
Demolitionist (Engineer Rank 18): +20% Explosion Radius and Reload Speed on [EXPLOSIVE] weapons, starts with Deepcore PGL.
Driller Class Mods
Foreman (Default at Player Rank 7): +2% Mining Speed for 2s per mine, stacking up to 25, starts with Subata 120.
Interrogator (Driller Rank 9): +100% Status Effect Damage, -30% Damage, starts with Flamethrower.
Strong Armed (Driller Rank 18): +20% Weapon Range, access to [THROWABLE] weapons, starts with Impact Axe.
Why unlocking Class Mods matters
Class Mods unlock the strongest builds in the game. They expand your weapon pools, give stat boosts, and open entirely new strategies. For example, Engineer Demolitionist can chain explosive buffs, while Scout Recon turns dodges into speed bursts. Without mods, each class plays more basic and limited.
Final Blurb
To unlock Class Mods in Deep Rock Galactic Survivor, you must rank each class to 9 and 18. Every dwarf starts with one mod, then gains two more as you progress. Mods are where the game’s builds open up, so plan your grind and unlock them early to get the most fun out of each class.
FAQ
Do Class Mods unlock through Player Rank
No. Only the base class unlocks with Player Rank. Class Mods always require Class Rank 9 and 18.
Do weapons tied to Class Mods unlock automatically
Yes. Each Class Mod comes with a unique starting weapon tied to that subclass.
Can I swap Class Mods anytime
Yes. Once unlocked, you can choose any mod for that class before starting a dive.
Which Class Mods are best to unlock first
Engineer Tinkerer and Gunner Juggernaut are strong early choices since they boost XP and survivability.

