FragPunk Kismet Guide: Abilities and How to Play

FPS
FragPunk Kismet character selection screen featuring Kismet, a detection-based Lancer with skill damage abilities. The image showcases Kismet’s Hello, Goodbye ability, which scans and exposes nearby enemies.

Image Credits: Bad Guitar Studio, FragPunk

Kismet is a stealthy and tactical Lancer who excels at enemy detection, high-damage attacks, and temporary invisibility. She is perfect for players who like to gather intel, disrupt enemy positions, and pull off sneaky eliminations. If you enjoy outplaying enemies with mobility and vision control, Kismet is a strong choice.

Note: Click here to see the list of all Lancers and their abilities.

Kismet’s Abilities

  • (Q) Hello Goodbye – Scans in front of Kismet, revealing enemy locations.

  • (E) Misery Angel – Throws a bomb that deals damage through walls and cover.

  • (T) Walk on the Wild Side – Turns invisible and invulnerable for a short time, but Kismet cannot see enemies while moving.

How to Play Kismet

Use Hello Goodbye to Gather Intel

  • Scan before engaging to locate hidden enemies and set up better plays.

  • Help teammates by calling out enemy positions, especially around objectives.

Punish Enemies with Misery Angel

  • Throw the bomb behind cover to flush out enemies who think they are safe.

  • Use it to control tight spaces, making it harder for enemies to hide.

Escape or Ambush with Walk on the Wild Side

  • Activate invisibility to reposition when under pressure.

  • Stay still while invisible to see enemy movements before making your next move.

Final Blurb

Kismet is a tricky, vision-based Lancer who rewards smart positioning and tactical plays. Use her scans to locate enemies, bombs to force them out, and invisibility to escape or ambush—all while staying one step ahead of the fight!


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Andrew Bame

Andrew has spent over five years writing about video games and is the primary contributor/editor for GamerBlurb. With a background in creative writing and past experience in the industry, he’s mastered the art of turning hours of gaming into something that sounds like work. When he’s not writing he’s either getting distracted by various sidequests or occasionally pretending he’s good at League of Legends (#iron).

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