FragPunk Zephyr Guide: Abilities and How to Play

FPS
FragPunk Zephyr character selection screen featuring Zephyr, an assassin Lancer with teleportation abilities. Highlights her Midnight Rambler skill, which grants optical cloaking for melee combat.

Image Credits: Bad Guitar Studio, FragPunk

Zephyr is one of the most dangerous assassins in FragPunk, specializing in stealth, teleportation, and close-range attacks. If you like sneaking behind enemies and taking them out before they know what hit them, Zephyr is your go-to Lancer. Here’s a quick and basic guide on their abilities and how to play them.

Note: Click here to see the list of all Lancers and their abilities.

Zephyr’s Abilities

  • (Q) Midnight Rambler – Turns invisible for a short time. You can only use melee attacks while cloaked. Taking damage or shooting cancels the invisibility.

  • (E) Fade Away – Creates an invisibility field that extends Zephyr’s cloaked time. If Zephyr gets hit, the field disappears.

  • (T) Get Back – Throws a beacon that can be activated to teleport Zephyr back to that location. It doesn’t break invisibility.

How to Play Zephyr

  • Use Midnight Rambler to Get Behind Enemies

    • Since guns break your invisibility, use a melee attack first before switching to firearms.

    • Ambush snipers or healers—they won’t see you coming.

  • Set Up Get Back Before Engaging

    • Throw your teleport beacon somewhere safe before attacking.

    • If things go south, activate it to instantly retreat.

  • Use Fade Away for Safe Area Control

    • If you're defending an objective, stay hidden in the invisibility field and wait for enemies to walk into your trap.

    • Combine this with Midnight Rambler for longer stealth attacks.

Final Blurb

Zephyr is a high-risk, high-reward Lancer. Master invisibility, teleportation, and fast melee attacks to become a true nightmare for enemies. But remember—once you’re spotted, you’re in trouble, so play smart and strike when they least expect it!


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Andrew Bame

Andrew has spent over five years writing about video games and is the primary contributor/editor for GamerBlurb. With a background in creative writing and past experience in the industry, he’s mastered the art of turning hours of gaming into something that sounds like work. When he’s not writing he’s either getting distracted by various sidequests or occasionally pretending he’s good at League of Legends (#iron).

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